> - ROMs on original PCB and are sourced from that PCB or an upgrade kit which uses > that original PCB without modification.
Yeah, graphic and text hacks *are* accepted now if they were legit bootlegs.
> - Actual cabinets with the game inside having been available for the public > consumption on actual PCB using original hardware (not a computer+cabinet). One I can > think of right off is the Donkey Kong II game, which is on location for play at > FunSpot in Laconia, NH. It might have been 'modern day' hack, but this gave it a lot > of extra credibility.
This one I'd exclude - to my mind, it's still just a homebrew hack, and the legal situation with it is interesting to say the least. Funspot putting it out reduced their credibility in my eyes, it didn't increase the game's. That said, Aaron OKed it subject to the 3-year rule so it's not my call.
> - Were developed outside of a graphics editor (Turaco, etc).
'Nuff said here.
> - Arcade-sourced game. This view has widened greatly. It used to be strictly video > arcade games, then other games started being accepted in source (such as gambling, > ticket machine, skill games).
...which reflects the increasing internationalization of MAME. Gambling games are kind of a weird subject in Italy where MAME originated, but not so much elsewhere.
> - Game accepts currency and has a CPU which can be emulated regardless if it has a > video screen or not, this makes it worthy for documentation in the project.
The video screen requirement is basically dead, which follows the lead of MESS.
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