Kale |
Il Sindaco
|
|
|
Reged: 09/26/03
|
Posts: 155
|
Loc: Naples, Italy
|
|
Send PM
|
|
Re: Ok, got it basically working, just need some extra testing
12/15/10 06:29 AM
|
|
|
> If all the emulation issue descriptions, from the wip page, are fixed...very good > job. Good to see this emulation/protection hurdle may be a lesser challenge compared > to other Taito games (such as Taito Cycle Shooting etc.) > > > > > -- > What Taito protected in this case appears to be the behavior of the bird when it > leaves the screen. At the moment, as soon as the bird leaves the screen it gets > stuck, offscreen, rendering the level ‘broken’. The lives counter is also protected, > granting you infinite lives at the moment. Some sprite animation sequences are also > protected, when the player throws a wheel they become invisible for a few frames, > likewise the death sequence doesn’t show fully. > > Compared to other Taito games, this, on the surface, looks like a fairly light > protection, but it will need further investigation to make sure the device isn’t > doing anything else before the board is returned. Sadly Decapping isn’t an option in > this case, because it results in the destruction of the chip, and the board is only > on loan. > --
Yes, they are all fixed. I just hope that there isn't any subtle bug now (I've already encoutered one so far involving lives given at your first play (4 instead of 3 with default dips), I've found the solution in the end but that is ... amusing to protect to say the least ).
|
|