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Brian Deuel
Old Man
Reged: 01/09/04
Posts: 148
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Re: Interesting notes on Pacman A.I.
12/12/10 05:13 AM


> > > http://www.boingboing.net/2010/12/04/how-pac-mans-ghosts.html
> >
> > VIGASOCO by Manuel Abadía (of MAME fame) includes a C++ implementation of Pac-Man
> > that should behave virtually identically to the original.
> > It basically contains the original algorithms (Z80 assembly) rewritten as C++
> source
> > code.
> >
> > Way cool and a labor of love if you ask me!
>
> Hah, good reminder of VIGASOCO, thanks.
>
> There's some interesting emulators out there too that ended up with pretty much the
> same thing, the original algorithms re-coded into C/C++. I'll go dig them up again. I
> seem to remember Neil Bradley and someone else was to blame.

I remember Neil posting something like this to the old MAMEDEV mailing list some years ago, but wanted to keep it a secret at the time. Guess it isn't such a secret anymore, but I found it pretty fascinating at the time. Neil is a mad genius. I wonder if he's still around...

Brian


"One of these days, I'm going to cut you into little pieces!"- Nick Mason, Pink Floyd







Entire thread
Subject Posted by Posted on
* Interesting notes on Pacman A.I. italieAdministrator 12/06/10 02:30 AM
. * Re: Interesting notes on Pacman A.I. Luca Elia  12/06/10 07:57 PM
. * Re: Interesting notes on Pacman A.I. StilettoAdministrator  12/07/10 05:29 AM
. * Re: Interesting notes on Pacman A.I. Brian Deuel  12/12/10 05:13 AM
. * Re: Interesting notes on Pacman A.I. StilettoAdministrator  12/06/10 04:03 AM

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