> > > http://www.boingboing.net/2010/12/04/how-pac-mans-ghosts.html > > > > VIGASOCO by Manuel Abadía (of MAME fame) includes a C++ implementation of Pac-Man > > that should behave virtually identically to the original. > > It basically contains the original algorithms (Z80 assembly) rewritten as C++ > source > > code. > > > > Way cool and a labor of love if you ask me! > > Hah, good reminder of VIGASOCO, thanks. > > There's some interesting emulators out there too that ended up with pretty much the > same thing, the original algorithms re-coded into C/C++. I'll go dig them up again. I > seem to remember Neil Bradley and someone else was to blame.
I remember Neil posting something like this to the old MAMEDEV mailing list some years ago, but wanted to keep it a secret at the time. Guess it isn't such a secret anymore, but I found it pretty fascinating at the time. Neil is a mad genius. I wonder if he's still around...
Brian
"One of these days, I'm going to cut you into little pieces!"- Nick Mason, Pink Floyd
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