> > http://www.boingboing.net/2010/12/04/how-pac-mans-ghosts.html > > VIGASOCO by Manuel Abadía (of MAME fame) includes a C++ implementation of Pac-Man > that should behave virtually identically to the original. > It basically contains the original algorithms (Z80 assembly) rewritten as C++ source > code. > > Way cool and a labor of love if you ask me!
Hah, good reminder of VIGASOCO, thanks.
There's some interesting emulators out there too that ended up with pretty much the same thing, the original algorithms re-coded into C/C++. I'll go dig them up again. I seem to remember Neil Bradley and someone else was to blame.
- Stiletto
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