One thing is certain for sure, who made you the law to decide what is fun and what is not for everyone?
> Completely untrue. > > The Mathematics/Physics engine in Race Drivin is FAR more complex than either of the > Midway games. > > (Take a look at the credits and see how many people were involved with the math > engine alone in it) > > The car physics were so real, as when coupled with the amazing controls & force > feedback... the Department of Motor Vehicles was using a modified version of the game > for training and testing. > > You need to get your facts straight, and get educated as to why you Should be hating > on the two midway games... as well as many other later games that followed that > horrible trend. > > > Midways entries were about cost cutting, making a quick game that any drone could > just hop on and play well, without a single bit of skill needed. > > Race Drivin was a little too complex for some of the masses of kids that would end > up stuck in Neutral... Still, the added challenge gave people with a brain and skill > some incentive to play again and again. > > Rush took away all a lot of the complexity, but still managed to maintain the fun by > making some unrealistic car flying physics. But when they went to California Speed, > they lost all the challenge AND the fun. A complete useless flop. > > In games like Daytona, you could actually damage your car, and that would effect > performance. The control of the car was semi-realistic as well. Meaning, you couldnt > go 200mpg to 50 mph in one second flat, as well as expecting the tires to grip the > road/surfaces without sliding 100ft first. > > Most modern arcade racers wont even let you hop a curb, let alone allow any real > physical damage to happen to your car. No spectacular wrecks like with Outrun are > possible. > > The only thing the two crappy games have is ability to display more polygons on > screen than some of the older games. And yet, who cares? The LOOK of the games are > wretched. Even when comparing it to Daytona USA! Heck, as low res as Virtua Racing > is... its sill nicer to look at. > > Now, there Are some good 3d racers. Ridge Racer for example, has nice looks as well > as a really great control system. To get good in the game, you needed to master the > power slide timings. Even that was disappointing however, in that you couldnt flip > your car, drive it off a cliff..etc. > > More and more arcade vendors made these useless games that were dead easy. Games > like Alpine Racer, which have zero replay value. The Ops mistakenly bought them... > and Poof, they ended up wasting a ton of space on a game that didnt bring $15 bucks a > week in earnings. Nobody played that game repeatedly. > > Pretty soon, it became painfully obvious, that no games that came out would have any > gameplay challenge whatsoever. They were shallow "gimmick" games. And so sales > started to tank bigtime. Arcade earnings dropped. People didnt flock to the arcades > anymore. > > It wasnt so much the home consoles fault, as much as it was that you could at least > play a game on a home system that had some challenge to it. Where is in the arcade... > you couldnt... anymore.
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