Completely untrue.
The Mathematics/Physics engine in Race Drivin is FAR more complex than either of the Midway games.
(Take a look at the credits and see how many people were involved with the math engine alone in it)
The car physics were so real, as when coupled with the amazing controls & force feedback... the Department of Motor Vehicles was using a modified version of the game for training and testing.
You need to get your facts straight, and get educated as to why you Should be hating on the two midway games... as well as many other later games that followed that horrible trend.
Midways entries were about cost cutting, making a quick game that any drone could just hop on and play well, without a single bit of skill needed.
Race Drivin was a little too complex for some of the masses of kids that would end up stuck in Neutral... Still, the added challenge gave people with a brain and skill some incentive to play again and again.
Rush took away all a lot of the complexity, but still managed to maintain the fun by making some unrealistic car flying physics. But when they went to California Speed, they lost all the challenge AND the fun. A complete useless flop.
In games like Daytona, you could actually damage your car, and that would effect performance. The control of the car was semi-realistic as well. Meaning, you couldnt go 200mpg to 50 mph in one second flat, as well as expecting the tires to grip the road/surfaces without sliding 100ft first.
Most modern arcade racers wont even let you hop a curb, let alone allow any real physical damage to happen to your car. No spectacular wrecks like with Outrun are possible.
The only thing the two crappy games have is ability to display more polygons on screen than some of the older games. And yet, who cares? The LOOK of the games are wretched. Even when comparing it to Daytona USA! Heck, as low res as Virtua Racing is... its sill nicer to look at.
Now, there Are some good 3d racers. Ridge Racer for example, has nice looks as well as a really great control system. To get good in the game, you needed to master the power slide timings. Even that was disappointing however, in that you couldnt flip your car, drive it off a cliff..etc.
More and more arcade vendors made these useless games that were dead easy. Games like Alpine Racer, which have zero replay value. The Ops mistakenly bought them... and Poof, they ended up wasting a ton of space on a game that didnt bring $15 bucks a week in earnings. Nobody played that game repeatedly.
Pretty soon, it became painfully obvious, that no games that came out would have any gameplay challenge whatsoever. They were shallow "gimmick" games. And so sales started to tank bigtime. Arcade earnings dropped. People didnt flock to the arcades anymore.
It wasnt so much the home consoles fault, as much as it was that you could at least play a game on a home system that had some challenge to it. Where is in the arcade... you couldnt... anymore.
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