> Yes, I saw in some games have prot data, while others haven't. > But they still have some rom patch in the driver init part: > > 5220 rom[(0x71275c^4)/4] = 0x60000000; > 5221 rom[(0x71277c^4)/4] = 0x60000000; > > I'm not familiar with PowerPC assembly code. Are these patch for some kind of > protection?
0x60000000 = NOP ![](//www.mameworld.info/ubbthreads/images/graemlins/tongue.gif) But no, those are not protection patches. The protection is emulated, but missing the return values in non-trivial cases (VON2/Dirt Devils tilemaps, Daytona 2 code piece).
What those patches do, is to skip some interrupt-related loop that noone ever bothered to figure out.
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