> Yes, I saw in some games have prot data, while others haven't. > But they still have some rom patch in the driver init part: > > 5220 rom[(0x71275c^4)/4] = 0x60000000; > 5221 rom[(0x71277c^4)/4] = 0x60000000; > > I'm not familiar with PowerPC assembly code. Are these patch for some kind of > protection?
Only Ville Linde knows the purpose of those patches. I'm fairly certain they're not protection, they're covering up some kind of emulation problem.