xiaou2 said a bunch of rambling nonsense plus this bit:
> Mame is a Hypocritical convention. One one hand, it states that its all about > accuracy and preservation. On the other, it cant be bothered to institute true > accurate control of certain games.
How many times do you have to be told that MAME is a hobby project and not a company with paid employees for you to make demands to? Your delusion that supporting the dumping project gives you the right to be annoying is also baffling. I believe in the MAME FAQ, it states that MAME gets coded when someone with the desire to do so, does so. Also Guru's site says just because you send funds to dump a game, do not expect it to be emulated in any given time frame.
So yes, MAME is deliberately not adding the controls you want just to piss you off. Just like years ago, MAME did not have sound for discrete games. That was also done just to deliberately piss people off.
Or maybe discrete sounds were not done because no one with the skills and spare time to work on it was involved in the project. Could that be possible? After years of not being done, suddenly discrete games started to have sound when someone started to have the time/interest to do so. Not because some wanker demanded it.
There was a much larger interest in having multiple trackball/gun input and a universal means of Ikari style rotational support. Strangely this was added after time when someone found the time/interest to do so.
If someone wants to add proper real input, not unmaintainable hacked code, then MAME would accept it. But you are on a one man mission to make sure no one has any interest in doing so. Anyone with the thought of doing it would see your rambling, annoying posts and steer clear knowing whatever they kindly did in their free time, would probably still be jumped upon with more annoying posts.
So keep being annoying. D.
Do not p-mail me for help compiling my updates, ask on the board.
Do not request sound for your favorite game. I work on whatever, when I get around to it.
If you have schematics for discrete sound games not easily found on the net, I would be interested.
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