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SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
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Re: stfu
10/10/10 09:12 AM


> That has never happened in history, and you know it. It's real simple: you dump a
> game, your name is credited when it's added. After that, there is no relationship
> with the dumper unless his work turns out to be defective.
>
> So basically what you are saying, is that in the Internet world, there is no need
> for being Nice, even if its a "copy-cut-paste" generic reply?
>
> Is this how you handle your business in the real world?
> Someone drops a beautiful steak dinner on your plate.. and
> you simply walk away without even so much as a "Grunt" ?
>
> Just because it has not been so in the past, does not mean it should be so in the
> future.
>
> And in the case of someone like Jeff, who has an entire warehouse of games, and
> knows collectors and Ops all over the world... it would be better that someone does
> get buddy-buddy with him to see if there is anything else that could be dumped.
> Without any "Personal" connection, its unlikely that any such deals will be made, or
> be made in any timely manor. (IE: before its too late)


Jeff is probably pretty cool. It's about time you stop comparing yourself to him.


> The TX-1 I saved from getting destroyed/converted, was found 'Only' because of my
> Personal connections to many various collectors, who also know other collectors &
> ops.


Oh wow. Let me guess, you're about to be a buzz kill...


> I paid $2000 out of pocket to get Star Wars Trilogy dumped for MAME
>
> I pretty much lost most respect for you to even make that comment. The game is a big
> fat Pile of Steaming dog poop. The original is 1000x more fun & challenging to play.
>
> But anyways, if you think its unfair that you had to shoulder the costs... there are
> others that could have helped. Ohh, whats that? There is a dumping union that is
> comprised of various NON-DEVS?


Nice troll. First off, it's mostly non-mamedev. Second off, what's your point here, besides horrible grammar?


> One has to wonder exactly how much money to date, has
> the non-devs poured into the PCB dumping funds?


It's clear how much has gone through the DU.


> And how many non devs have donated
> and send in pcbs & dumped data?


Lots, including everything from myself...


> And how many non-devs who have done so, who really
> want accurate control capability?


Hmm I don't know, where are your supporters? You always speak for an invisible army? Are they as socially retarded as you? Dreamy. Sex tape.


> we can jump on whatever the BYOAC crowd has deemed indispensable in a given week.
>
> Mame is a Hypocritical convention. One one hand, it states that its all about
> accuracy and preservation. On the other, it cant be bothered to institute true
> accurate control of certain games.


No, your interpretation eats dick is the problem. Here is the interpretation you should get: People work on it in their free time with what is important to them keeping accuracy, preservation and the whole "spirit" in mind but not as a shackle. It never claimed to be perfect or to always support highly custom original cab controls wired to a PC by a mad man. You dreamed it.


> Ask for allowances for games where its impossible to control without the real
> controller... and you get told they will Not modify it because thats not how the
> arcade worked. Ask for a game which is hacked so it cant be played with a real
> controller... and your told to STFU.


Eh, well "you're" told the latter. Agreed there.


>
> Mame wants such extreme precision, that Laserdiscs were just about Never going to be
> instituted because the team couldnt make any allowances or compromises at all. Yet
> when asking for VideoPinball artwork, they want a flat scan, not blacklight lit, not
> shown in correct perspective, simulated blacklight (yeah right), not accurate at all.
> Excellent preservation attitude ehh? Contradictory ? Nah.


I mean, is this really referring to my request? I have to assume since hardly anyone else will bother replying to you? Are you that petty? First, I'm not a mamedev. Second, I never said I was going to use the artwork as a flat scan without any further processing. More dreams? Seriously though, as soon as it comes up again for sale, I'd bid on it and send it to Mr. Do. Tick-tock, 5 years and counting.


>
> And what of documenting Sideart, or more importantly, Controls? In the future, will
> anyone know what a 720 controller looked like? How it operated? How it was
> constructed? A game without the properly designed and tested control is not an
> accurate representation of that game. It wont match the level of control a player
> has, nor will it behave the same ways in regards to tightly tested level designs and
> time restraints. Its not going to be accurate as was tested & designed, without the
> proper controller specs.


We could almost come to an agreement here if you weren't such an asshole about it. My preference would be detailed info about the cab in source notes to start with and an alt switch if a replacement controller ever gets manufactured (like the Act Labs light gun for guns).


> There are several games in mame that people have No clue as to what way they were
> controlled with. And because mames inputs show a jumbled mass of hacks, one wouldnt
> even know 'what is what' without a lot of outside research... and that is "IF" the
> manuals / info can be found easily. (in many cases, it cant)


They should be forced to find scare original arcade controls and know how to wire them up according to MAME whims. If they can't find them then they will have no clue. They will think it was controlled by a penis.


> Will anyone know what it actually looked like staring into a real video pinball
> machine? Or more impressive.. a Discs of Tron, which has like 3 levels of artwork
> depth? Not with mames current limits and lack of data collection.
>
> Now, I realize that some of this stuff would seem beyond what mames goals originally
> were. But to preserve an arcade machine in only "part"... is like preserving only the
> engine in an old classic car, and scrapping the rest. Its a historic injustice.
>
> Yes, it creates more difficulty in management, however, there are many other
> non-programmers who can help step up in the other areas. But, they cant do it without
> the proper frameworks added. Once the framework is in place, people all over can
> start better, more accurate preservation efforts, in mass effect.


Nobody is going to pre-program 3 levels of artwork or anything else into a game before the artwork is scanned/photo'd. If you have the Video Pinball artwork then do something with it. You've got to be the most annoying hypocrite in the world. You've had it for like 5 years and haven't gotten correct images yet? And yet you bitch at other people for much more difficult stuff? Please, just send your artwork to Mr. Do.


> If you want better service, you'll need to start paying $69.95 each time there's a
> version bump.
>
> People have asked nicely for features, and offered to pay for them... and have been
> turned down.
>
> So... Mames core principles of accuracy dont apply, and neither does money. Which
> leaves very little option but to get angered... especially when monies HAVE been
> Donated to the cause of PRESERVATION by such passionate peoples... such peoples who
> would love to actually enjoy these games the way they were DESIGNED to be played.


Here's what you don't get - nobody would have accepted your money or help if they would have known what was at the end of the handshake. We would have all just told you to go be mad in the corner.


> A game isnt just a CPU. Its a beast of multiple combined creations, which enlisted
> the talents of countless skill sets.
>
> Every part of a game is important. Just like every part of a classic car is
> important. And of course, a classic car isnt going to be worth much if its not
> drivable. Or if its hacked to "only" be driven with a Playstation
> controller.
>
> Tell me, if people in the future think its Fine to drive a real classic sports car
> with a PS2 controller... do you think its right to strip it of its real control
> option, and hack in a PS2 controller?


Congrats, you won the tard award.


> Just because it might be what the masses were asking, does not make it right. If
> people dont have access to the real controls of the car.. then fine, a hack will be
> necessary. But to those who have the real cars parts.. they shouldn't be denied the
> ability to, for instance, hook up a real shifter to the classic car.


Seriously dude, nobody even knows how to wire them to a PC. They can be added to MAME as a switch if you can figure it out and send in the code but assuming it to be done is something that I can't even come up with an accurate word to describe. It's like a mix between arrogance and expectancy theory and just plain dick hole.

Really though, you're a huge waste of time. Go back to BYOAC and... BYOAC. This Jeff guy seems pretty cool though. Tell him we want to make a trade. You for him.







Entire thread
Subject Posted by Posted on
* What do the analog controls settings equate to? mogli 09/25/10 05:33 AM
. * Food Fight & Sinistar Trebor  09/28/10 02:00 AM
. * Re: Food Fight & Sinistar mogli  09/30/10 12:27 AM
. * Re: Food Fight & Sinistar Trebor  09/30/10 01:47 AM
. * Re: Food Fight & Sinistar mogli  09/30/10 06:45 AM
. * Re: What do the analog controls settings equate to? Tomu Breidah  09/26/10 01:45 AM
. * Re: What do the analog controls settings equate to? StevieWunderful  10/01/10 06:23 AM
. * Re: What do the analog controls settings equate to? mogli  10/03/10 08:19 AM
. * Re: What do the analog controls settings equate to? StevieWunderful  10/05/10 06:05 AM
. * Re: What do the analog controls settings equate to? mogli  10/07/10 05:22 AM
. * Re: What do the analog controls settings equate to? Tomu Breidah  10/01/10 05:11 PM
. * Re: What do the analog controls settings equate to? GatKong  09/27/10 10:51 PM
. * Re: What do the analog controls settings equate to? mogli  09/30/10 12:31 AM
. * Re: What do the analog controls settings equate to? GatKong  09/30/10 03:34 AM
. * Re: What do the analog controls settings equate to? Derrick Renaud  09/25/10 03:45 PM
. * Re: What do the analog controls settings equate to? mogli  09/30/10 06:48 AM
. * Re: What do the analog controls settings equate to? Derrick Renaud  10/01/10 04:10 AM
. * Re: What do the analog controls settings equate to? mogli  10/03/10 08:24 AM
. * Another question Antny  09/28/10 12:22 AM
. * Re: Another question AWJ  09/28/10 12:37 AM
. * Re: Another question Antny  09/28/10 01:39 AM
. * Re: Another question Derrick Renaud  09/28/10 02:28 PM
. * Re: Another question Antny  09/28/10 11:15 PM
. * Re: Another question StevieWunderful  09/29/10 04:31 AM
. * Re: Another question keshbach1  09/29/10 07:28 PM
. * Re: Another question StevieWunderful  10/01/10 05:58 AM
. * stfu RdW  10/01/10 09:21 AM
. * Re: stfu StevieWunderful  10/01/10 06:25 PM
. * Re: stfu SmitdoggAdministrator  10/01/10 06:48 PM
. * Re: stfu StevieWunderful  10/01/10 08:23 PM
. * Re: stfu SmitdoggAdministrator  10/01/10 08:38 PM
. * Re: stfu mogli  10/03/10 08:35 AM
. * Re: stfu StevieWunderful  10/01/10 09:42 PM
. * Re: stfu StilettoAdministrator  10/02/10 08:18 AM
. * Re: stfu StevieWunderful  10/03/10 06:15 PM
. * Re: stfu R. Belmont  10/04/10 04:59 PM
. * Re: stfu StevieWunderful  10/05/10 06:18 AM
. * Re: stfu R. Belmont  10/05/10 04:32 PM
. * Re: stfu StevieWunderful  10/10/10 07:10 AM
. * Re: stfu Bryan Ischo  10/14/10 09:04 PM
. * Re: stfu R. Belmont  10/14/10 11:25 PM
. * Re: stfu Bryan Ischo  10/15/10 12:22 AM
. * Re: stfu Derrick Renaud  10/15/10 04:28 PM
. * Re: stfu Bryan Ischo  10/15/10 06:30 PM
. * Re: stfu Derrick Renaud  10/10/10 04:30 PM
. * Re: stfu jazzx  10/15/10 07:17 AM
. * Re: stfu Mr. DoAdministrator  10/10/10 12:37 PM
. * Re: stfu etabeta  10/10/10 11:36 AM
. * Re: stfu Heihachi_73  10/10/10 10:53 AM
. * Re: stfu SmitdoggAdministrator  10/10/10 09:12 AM
. * Re: stfu twistyAdministrator  10/05/10 04:46 PM
. * Indeed. Very funny. mogli  10/07/10 05:13 AM
. * Re: Indeed. Very funny. Fever  10/08/10 11:40 PM
. * Re: Indeed. Very funny. mogli  10/11/10 09:06 PM
. * Re: stfu bdam  10/03/10 07:28 PM
. * If you mean H...... mogli  10/04/10 08:00 AM
. * Re: If you mean H...... Tomu Breidah  10/06/10 08:49 AM
. * Re: If you mean H...... StilettoAdministrator  10/06/10 03:47 PM
. * I prefer 'H'.... mogli  10/07/10 05:20 AM
. * Re: If you mean H...... Fever  10/06/10 07:23 PM
. * Re: stfu R. Belmont  10/01/10 11:07 PM
. * Re: stfu StevieWunderful  10/05/10 06:32 AM
. * Re: stfu SmitdoggAdministrator  10/01/10 10:03 PM
. * Re: stfu StevieWunderful  10/05/10 06:46 AM
. * Re: stfu SmitdoggAdministrator  10/05/10 07:01 AM
. * Re: stfu Derrick Renaud  10/01/10 07:36 PM
. * Re: stfu StevieWunderful  10/01/10 08:44 PM
. * Re: Video Pinball krick  10/07/10 07:58 AM
. * Re: Video Pinball Andrew  10/15/10 01:55 PM
. * Re: stfu SmitdoggAdministrator  10/01/10 08:57 PM
. * Re: stfu StevieWunderful  10/03/10 06:07 PM
. * Re: Another question StevieWunderful  09/29/10 04:44 AM
. * Thanks Sune  09/27/10 10:26 PM
. * Re: What do the analog controls settings equate to? CrapBoardSoftware  09/25/10 04:28 PM
. * Re: What do the analog controls settings equate to? R. Belmont  09/28/10 06:09 PM
. * Re: What do the analog controls settings equate to? mogli  09/30/10 12:33 AM
. * Re: What do the analog controls settings equate to? StilettoAdministrator  09/30/10 06:22 PM
. * Re: What do the analog controls settings equate to? CrapBoardSoftware  09/28/10 08:26 PM
. * Re: What do the analog controls settings equate to? StilettoAdministrator  09/28/10 08:59 PM
. * Re: What do the analog controls settings equate to? CrapBoardSoftware  09/28/10 09:23 PM
. * Re: What do the analog controls settings equate to? StilettoAdministrator  09/29/10 06:32 AM
. * Re: What do the analog controls settings equate to? CrapBoardSoftware  09/29/10 08:02 AM

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