Its really not a good idea, and certainly, if you really like to play the game, then you will just pickup a cheap analog controller. Even if its a $12 gameplay with analog thumb pads.
Imagine this:
You have to control a Marble with a Joytick. Both direction and speed need analog control... but you want to try to use a digital joystick.
If you adjust the speed and direction to a low setting... you can control the marble well to navigate tight sharp turns without falling off the edges.
But then how do you make the marble go fast suddenly, so that you can quickly escape the enemy that jumps right at you?
If you adjust the setting for high speed, you can dodge things easily.. but when you get to the part of the game where you have to be very careful... you will be going too fast, and fly off the level over and over again.
If you provide a set level of acceleration... it still does not help. If a wall was about to fall on you, and the acceleration ramp was too slow.. you could never escape the wall from crushing you.
If the acceleration ramp was too quick, then you again have the problem of lacking fine control needed for tight and accurate steering & slow speeds.
I know all this, because I was helping to develop a Marble Madness sequel. The programmer never could make the realization that Digital control in such a game was a stupid idea.
I had designed a brilliant digital compromise, which would allow a player to use a button as sort of a virtual roll of the trackball. If you tapped the button rapidly, it would accelerate quickly. If you pulsed slowly, you stayed moving slowly. You were not allowed to hold the button down like a gas pedal, because that would again require an acceleration ramp. In my method, it was truly analog. Though of course never as accurate as a real trackball.. and of course there was no real fix for missing steering detail. There was an idea for an analog steering simulation formula.. but it didnt work well in practice. (to be fair, the programmer didnt follow the design to spec, which might have at least made it at least acceptably decent)
Anyways, as you can see.. controlling a Marble is no easy feat with a digital controller... and a game like marble madness is very easy compared to the Insane difficulty, speed, accuracy of a game like Sinistar. Even with perfect arcade controls, that game will Stomp all over you. (I think my best was 5th level, and that was a miracle to get there, for me)
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