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AtTheMoment
MAME Fan
Reged: 09/02/08
Posts: 64
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Re: Wait a second...
09/29/10 07:39 AM


> > Probably a naive question, but how is this different than ZIP (which I thought
> > patented up the wazoo)? Can't something like MPEG decoding be done as OSD
> functions?
> > There are lots of MPEG decoding libraries and services supplied by DirectX and SDL
> > that could be used without any actual patent-infringing source code in MAME,
> correct?
> > I mean, if I want to read or write a Maya file, I don't reverse-engineer their
> binary
> > format. I just call their supplied DLL to get the data into my own format. Isn't
> that
> > also how open-source image and video editing programs do it?
>
> Some games in MAME use 3dfx Voodoo cards. Why doesn't MAME just push out the
> triangles and scene information to a Glide wrapper or to a real 3dfx Voodoo card?
>
> - Stiletto

I'm not talking about HLE. MPEG is a well-defined specification, so compliant implementations should produce identical results. If the OS can supply a service that allows for something like OSD_DecodeIFrame(dataChunkIn, rawRGBOut), why not use it? Doesn't already MAME already use DirectX and SDL to manipulate graphic data instead of doing it all in software? And haven't MAME developers been discussing using pixel shaders to accurately emulate different hardware rasterizers? So how would this be different?







Entire thread
Subject Posted by Posted on
* Mahjong DVD arcade game AeroCityMayor 09/25/10 11:35 AM
. * Update at Kale's about this SmitdoggAdministrator  09/26/10 09:57 PM
. * SFW pics ripped from the disc SmitdoggAdministrator  09/26/10 09:45 PM
. * Wait a second... Foxhack  09/26/10 07:17 PM
. * Re: Wait a second... AeroCityMayor  09/26/10 07:21 PM
. * Re: Wait a second... Foxhack  09/26/10 07:24 PM
. * Re: Wait a second... Fever  09/26/10 08:15 PM
. * Re: Wait a second... Foxhack  09/26/10 09:08 PM
. * Re: Wait a second... Kale  09/26/10 09:00 PM
. * Re: Wait a second... R. Belmont  09/27/10 02:36 AM
. * Re: Wait a second... AtTheMoment  09/27/10 09:03 AM
. * Re: Wait a second... StilettoAdministrator  09/27/10 04:10 PM
. * Re: Wait a second... AtTheMoment  09/29/10 07:39 AM
. * Re: Wait a second... R. Belmont  09/30/10 09:13 PM
. * Re: Wait a second... jonwil  09/29/10 03:51 PM
. * Re: Wait a second... StilettoAdministrator  09/29/10 05:08 PM
. * Re: Wait a second... etabeta  09/29/10 06:39 PM
. * Re: Wait a second... StilettoAdministrator  09/30/10 06:20 PM
. * Re: Wait a second... jonwil  09/27/10 12:53 PM
. * Re: Wait a second... GatKong  09/29/10 06:57 AM
. * Re: Wait a second... CrapBoardSoftware  09/27/10 08:45 AM
. * Re: Wait a second... R. Belmont  09/27/10 04:49 PM
. * Re: Wait a second... Naoki  09/27/10 04:57 PM
. * Re: Wait a second... R. Belmont  09/27/10 05:51 PM
. * Re: Wait a second... Naoki  09/27/10 06:57 PM
. * Re: Wait a second... Matty_  09/27/10 08:56 AM
. * Re: Wait a second... Kale  09/27/10 03:03 AM
. * Re: Wait a second... AeroCityMayor  09/26/10 09:17 PM
. * Re: Mahjong DVD arcade game SmitdoggAdministrator  09/26/10 06:57 PM
. * Re: Mahjong DVD arcade game AeroCityMayor  09/26/10 07:23 PM
. * Re: Mahjong DVD arcade game ShimaPong  09/26/10 04:00 PM
. * Re: Mahjong DVD arcade game AeroCityMayor  09/26/10 04:09 PM
. * Re: Mahjong DVD arcade game AeroCityMayor  09/26/10 10:01 PM
. * Re: Mahjong DVD arcade game Kale  09/27/10 12:09 AM
. * Re: Mahjong DVD arcade game Foxhack  09/27/10 12:10 AM
. * Re: Mahjong DVD arcade game AeroCityMayor  09/25/10 05:14 PM
. * Re: Mahjong DVD arcade game AeroCityMayor  09/25/10 09:02 PM
. * Do you connect the toaster in serial, or parallel? GatKong  09/26/10 04:23 PM
. * Re: Do you connect the toaster in serial, or parallel? AeroCityMayor  09/26/10 07:28 PM
. * Re: Do you connect the toaster in serial, or parallel? Foxhack  09/26/10 07:56 PM
. * Re: Do you connect the toaster in serial, or parallel? GatKong  09/29/10 06:50 AM
. * Re: Mahjong DVD arcade game SmitdoggAdministrator  09/25/10 09:10 PM
. * Re: Mahjong DVD arcade game AeroCityMayor  09/25/10 09:25 PM

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