> > Incorrect. If a chip decodes MPEG2, we're on the hook for the patents and you > cannot > > implement the decoding. If the game has a fast CPU/DSP that does the decoding in > > software (which I tend to doubt based on the board pictures), then we're clear. > > Why makes this such a difference?
Because if the game does it in hardware, MAME has to do it in code, and thus MAMEdev is on the hook for the MPEG license. If the game does it in software, MAME itself contains no MPEG specific material and we're clear (same way as Intel doesn't need an MPEG license even though a Core 2 Duo can run WinDVD).
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