> > I for one find this to be a very interesting topic. I would enjoy knowing how > arcade > > hardware generated random numbers (it would be different for every system, I > imagine, > > but there are probably enough similarities to be able to discuss how it works in > > general). > > To clarify: in most cases, this random number generation is internal to the > *software* on a large majority of games. So the techniques used were likely similar > to what was done on home computers in the early 80s. > > A few later systems do have actual RNG hardware, specifically Sega System 32 and some > of the later Neo Geo cartridges. The NG generator had a reversible pattern and is > emulated correctly (I believe it's a LFSR, but don't hold me to that). We couldn't > find the pattern for the Sega one, but nobody ever complains about those games on > this topic >
I cannot find the story right now, but didn't that first bubble bobble decap fix something about how random numbers where generated in hardware vs the MAME simulation of it?
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