Another WIP:
Sedit now detects networks, i.e. all of the line connections. It has a Nets display mode where moving the mouse pointer near a line highlights the net and displays the info Net #, Net name (if any) and possible errors.
Possible errors are: Two outputs connected together. Two different names for the same network.
This is in preparation to export a circuit in TTL's *.net format, which is on the agenda as soon as I'm finished with Pong (90% done).
Moving parts or selections is a little faster now, since recalculating the knots is skipped while dragging.
Known problems: When dragging a selection with lines with open ends, a line can become zero length and will remain so. You'll have to select the lone pixel with a rectangle select to get rid of it.
That's all, folks.
Juergen
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by pullmoll (01/31/10 04:12 AM)
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