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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8601
Loc: southern CA, US
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Re: Space Race (non-) progress
01/18/10 11:31 AM




>which is why I'm concentrating on organizing and collating information, support - and
> eventually, creation of a "Discrete Project" (which already exists informally, more or
> less). It seems there's been no definitive complete list of discrete CPU-less video
> arcade games since Al Kossow was heavily involved in arcade collecting.

I can picture part of the database/spreadsheet data info from old post being a bit messy with one column filled and another being blank.


> Discrete Logistics was a good start but stopped being maintained. So this is something
>like Discrete Logistics 2.0. Of course, I'm the kind of guy with big talk and big plans,
> who starts many projects but finishes few.


Time to hand keys of DL maintenance over to someone that can do quicker updates or maybe do a complete overhaul redesign of DL in order to keep up with what's currently going on in the emu scene. I like the fact that things have picked up faster than I expected compared to 2 months ago.

I updated some flyer links and other minor fixes on some of the pages using an HTML editor. That's not enough because it really requires someone that can make changes with a web design program rather than using an HTML line editor.

>> I'm no electronics wiz, but I do simple electronic repairs and can follow schematics.
>> I wonder if it would be welcomed in this project for others to pick a game schematic
>> and rebuild it electronically? While that wouldn't help with the logic of the
>> individual components, perhaps it will get some of the more tedious stuff done.

>That's the point I'm hoping to get to, but I don't want to put pressure on Juergen. I'd
> love to see the bar of "netlist" creation lowered to the point that anyone who can read
> schematics and understands basic TTL can contribute.

Juergen covered a lot of ground with ttl ic support at this time. Midway's TV Basketball has (74297) which isn't supported yet. Everything else is supported.


>Converting print schematics to computerized schematics is one thing, but many games have
> NO schematics available (or at least, commonly available schematics) and their circuits
> will need to be traced by hand based off of digital PCB photos/scans or the actual
> PCBs - tedious work indeed, and something an emulator developer doesn't _need_ to be
> doing. Needless to say, this will require some cat herding, but I can help manage the
> workflow.

Serious cat herding there. As usual, Meadows (4-in-1, Bombs Away, Cobra Command, Drop Zone 4, Ckidzo) are just for starters with proms already dumped, but no logic schematics found yet. Same for Bailey's Fun Four.

Digital Games' Knockout pcb is accounted for (credits to Stephen), but no schematics.


>I love that nearly all these games date from before I was born (same year as Space
> Invaders). I don't understand my own interest.

Think of it as a new to-do project for you. You found everything else datasheet-wise other than elusive Votrax SC-01 hardware or Model 1 paperwork. Time to get Ramtek Clean Sweep emulated.







Entire thread
Subject Posted by Posted on
* Space Race (non-) progress pullmoll 01/16/10 05:20 PM
. * Re: Space Race (non-) progress R. Belmont  01/17/10 03:38 AM
. * Re: Space Race (non-) progress Antny  01/17/10 04:00 AM
. * Re: Space Race (non-) progress Naoki  01/17/10 05:06 AM
. * Re: Space Race (non-) progress StilettoAdministrator  01/16/10 09:57 PM
. * Re: Space Race (non-) progress StilettoAdministrator  01/17/10 06:58 PM
. * Re: Space Race (non-) progress StilettoAdministrator  01/18/10 12:56 AM
. * Re: Space Race (non-) progress ranger_lennier  01/18/10 04:26 AM
. * Re: Space Race (non-) progress gregf  01/18/10 04:41 AM
. * Re: Space Race (non-) progress StilettoAdministrator  01/18/10 06:27 AM
. * Re: Space Race (non-) progress pullmoll  01/17/10 11:37 AM
. * Re: Space Race (non-) progress StilettoAdministrator  01/17/10 05:20 PM
. * Re: Space Race (non-) progress pullmoll  01/17/10 09:13 PM
. * Re: Space Race (non-) progress gregf  01/17/10 06:16 AM
. * Re: Space Race (non-) progress ranger_lennier  01/17/10 04:43 AM
. * Re: Space Race (non-) progress StilettoAdministrator  01/17/10 04:51 AM
. * Re: Space Race (non-) progress shadwolf  01/17/10 12:22 AM
. * Re: Space Race (non-) progress StilettoAdministrator  01/17/10 05:29 PM
. * Re: Space Race (non-) progress shadwolf  01/18/10 05:28 AM
. * Re: Space Race (non-) progress pullmoll  01/18/10 02:25 PM
. * Re: Space Race (non-) progress shadwolf  01/19/10 06:44 AM
. * Re: Space Race (non-) progress StilettoAdministrator  01/19/10 03:42 PM
. * Re: Space Race (non-) progress shadwolf  01/20/10 06:22 AM
. * Re: Space Race (non-) progress R. Belmont  01/19/10 04:33 PM
. * Re: Space Race (non-) progress StilettoAdministrator  01/19/10 06:22 PM
. * Re: Space Race (non-) progress R. Belmont  01/20/10 06:35 PM
. * Re: Space Race (non-) progress StilettoAdministrator  01/20/10 10:35 PM
. * Re: Space Race (non-) progress keshbach1  01/19/10 06:27 PM
. * Re: Space Race (non-) progress italieAdministrator  01/19/10 05:00 PM
. * Re: Space Race (non-) progress StilettoAdministrator  01/18/10 06:45 AM
. * Re: Space Race (non-) progress ranger_lennier  01/18/10 11:07 PM
. * Re: Space Race (non-) progress keshbach1  01/19/10 06:37 PM
. * Re: Space Race (non-) progress ranger_lennier  01/20/10 06:20 AM
. * Re: Space Race (non-) progress keshbach1  01/22/10 12:14 AM
. * bump *nt* StilettoAdministrator  01/08/11 08:09 PM
. * Re: bump *nt* StilettoAdministrator  03/28/12 05:58 PM
. * Re: Space Race (non-) progress gregf  01/19/10 12:03 AM
. * Re: Space Race (non-) progress Antny  01/18/10 07:11 PM
. * Re: Space Race (non-) progress gregf  01/19/10 12:10 AM
. * Re: Space Race (non-) progress gregf  01/18/10 11:31 AM
. * Re: Space Race (non-) progress Naoki  01/16/10 05:26 PM
. * Re: Space Race (non-) progress Antny  01/16/10 06:04 PM
. * Re: Space Race (non-) progress pullmoll  01/16/10 06:15 PM
. * hmmm....<Nt> ~dusting off the ramtek trivia schematics~ italieAdministrator  01/16/10 06:46 PM

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