Hi, Again for some MPEG games. These games play MPEG Video as background, with a sprite layer in front of the video.
What is unusual from normal hardware, the Palette for Sprites is not in RGB format, but in YUV. I suppose the sprite layer shares with MPEG layer the same YUV->RGB converter in a REAL arcade board.
Since most present VGA cards can do color space convertion. Does MAME support this?
:-)
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