> Adding playback/record capability into the Food Fight driver should enable > non-SDLMAME users to compare their results with my results, otherwise I bet it will > be intractably complex problem.
It is not a hard problem to reproduce though. It's either:
1. a bug in the original game 2. the game detects a centered joystick differently to how it reads the position. 3. something weird.
the only way to track it down is either by running tests on an original food fight game or trace through the game code ( or both ).