italie |
MAME owes italie many thank yous, hah
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Reged: 09/20/03
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Posts: 15246
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Loc: BoomTown
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wow <nt> that's cool. wish I could help.
09/18/08 04:30 AM
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> Right around the time when Fosters was working on Pacifi3D, I was toying with a > tangential concept. But I never got it out of the conceptual stages. I wrote a > program that would take an image, and render every single pixel as a translucent cube > in OpenGL. Once transformed, the camera angle could be directed at any angle > dynamically. That was just the proof of concept and I ended up with pictures like the > ones shown below. It relies on being able to distinguish a single solid background > color, so it's really only meant to work with early 80s 8-bit graphics games. > Ultimately, I was hoping to attach it to the rendering process of an emulator, and > MAME was an obvious choice, but my programming skills simply haven't allowed me to > take it to that step. Is there anyone out there who would be willing to lend me a > hand, or simply take the code and attempt to put it in MAME as one of the rendering > options? Please let me know if you're interested in trying this out. I'm not even > confident that my OpenGL is completely correct (some weird artifacts start to appear > at odd camera angles, which you can kind of see in the Q*Bert and SMB shots.)
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