As much as I would like to have an emulator-compatible controller that conforms to every legacy console controller, there are complexities that I don't want to have to deal with nowadays simply because each console was trying to differentiate. One example is the stupid design of the N64 controller. Yes, the 6-button configuration will be easier to map, but don't forget that the original controller also had buttons for capture, sync, and home which can't be easily mapped without a keyboard.
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