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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8612
Loc: southern CA, US
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Re: Rolling Crash 2 in 1 - a discovered hardware protection check
04/17/24 05:19 PM


Congrats to both for either stumbling upon the hardware protection check or to hap for fixing the issue and considering it may have been a protection check routine finally unearthed and documented just like one of those long hidden programmers ‘Easter egg’ codes coming to surface. A bit of trivia that might make its way to added info for the game sometime in the future.

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rollingc: add comment for IN0 bit 0

https://github.com/mamedev/mame/commit/32f6f833cadc4c7b46f4977a29559ee36a3e1877


// bit 0: Looks like simple protection for moonbase, see routine at $0EB1, gets called at $0DD2.
// It checks for score overflow, and the game ends with message "YOU ARE TOO STRONG" when score
// overflows from 99990 to 0. If bit 0 value = 1, the game ends prematurely when score hits 1000.
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Entire thread
Subject Posted by Posted on
* Rolling Crash 2 in 1? Divemaster 04/14/24 08:31 PM
. * Re: Rolling Crash 2 in 1 - a discovered hardware protection check gregf  04/17/24 05:19 PM
. * Re: Rolling Crash 2 in 1 - hap has fixed the issue gregf  04/16/24 05:13 PM
. * That's good (nt) Divemaster  04/16/24 09:39 PM
. * version 245 it stops working correctly Divemaster  04/16/24 12:05 AM
. * Re: version 245 it stopped working correctly *edit* gregf  04/16/24 02:57 AM
. * looks to be a bug. but still haven't figured out which version it started with (NT) Divemaster  04/15/24 10:00 PM

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