gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8616
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Loc: southern CA, US
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Re: Microvision Artwork - thanks
02/10/24 10:06 AM
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This was one of the handheld game systems that had along with assortment of 1970s era Mattel led games back in late 1970s.
> I made a Microvision artwork layout pack. It features a view for each original cartridge.
It should eventually be supported, but unsure when.
> I don't think there is any way to auto select based on the rom file being played, so you will have to choose your > rom and view separately in the Mame options. It could still use some work, but is usable.
Viewing code in source file, it is a hash file based handheld because cartridges are changeable compared to dedicated single use handheld game systems.
https://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/microvsn.cpp
Since my out-of-date computer is unable to run versions of MAME newer than .180, I won’t be able to help out since the softlist hash file UI is on versions of MAME far newer than what my computer can handle.
The most similar setup artwork-wise is Nintendo Game Boy system. I believe the hash list file for Game Boy has it were users can run the handheld Game Boy system without having to exit MAME if selecting a different supported game cartridge. I am uncertain if there is any artwork that is supported for Game Boy system at this time. Maybe there is. I am not sure if it is in a dynamic state in which if a cartridge uses a specific bezel component and if it is possible to have each cartridge with its own specific artwork able to be changed when switching to a different game cartridge. Thanks with doing the artwork support for the cartridges used with Microvision system.
Somebody else should be able to provide exact needed answer(s) sometime later.
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