>>Is 80% of this game just hidden passages / non-obvious routes you need to somehow find, but are obscured by the isometric perspective
that's part of it sure, but is that not a valid gameplay mechanism? we could be equally reductive about any other game title. i found that it constantly made me laugh, and set my mind to reworking routing for subsequent playthroughs.
>> colour choices which (at least with the muddy graphics of the Switch version) make it near impossible to see essential routes needed for progress?
looked fine to me. played it on the switch & pc (granted the switch is the oled version, so that may have made it different)
>>Enemy AI also seems to be "as soon as player is detected, charge straight for them, unless there's a ladder, because we're reincarnated Daleks and we don't do ladders)"
valid, but not everything needs to be half-life grunts. the bosses do well enough enforcing pattern recognition and response.
i'm honestly not enjoying the end bit where you have to collect your pieces back as a ghost. if you didn't like the world-building initially, this end part jumbles it up even further.
i learned everything i know from KC
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