gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8615
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Loc: southern CA, US
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Re: MAME 0.256 *edit*
07/01/23 06:18 PM
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Kale’s reorganization of VGA support and PCI peripherals updates are also a big thing…especially to a friend looking forward to one of his favorite coinop games that he played in 1990s. I am guessing it might have been the newer generation series of Atari ‘s Area 51 that is not yet fully emulated.
After re-reading one YouTube comment, I see what the commenter had mentioned about Sky Fire looking like Cinematronics’ Tail Gunner. I didn’t know about that bootleg version and looked it up when it was first added.
Commits on Jun 20, 2023
New systems marked not working
New working clones -- Sky Fire [IZ8DWF]
https://github.com/mamedev/mame/commit/d73120e360baccf0cfc12a26520ae373d17ded54
https://github.com/mamedev/mame/blob/ac8...nemat.cpp#L1640
— skyfire ) // found on a set of 2 PCBs manufactured by Microhard, stickered 'Sky Fire'. Only difference from the original is that the title's ROM area has been 0-ed out —
I wonder if the analog audio sounds are the same or if different components were used and some of the analog audio sounds are different in Sky Fire. I guess being a bootleg, it doesn’t matter whereas for Exidy Circus versus Midway Clowns or Midway Gun Fight versus Midway Boot Hill, it definitely does matter very much regarding emulating the analog audio sounds correctly.
Thankfully Colin completed analog audio for Midway Gun Fight while Aaron completed Cinematronics Tail Gunner. Exidy Circus, Midway Clowns, and Midway Boot Hill have not yet given netlist treatment, but do have discrete audio emulation which is a start.
Edited by gregf (07/03/23 04:41 PM)
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