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MASH
MASH
Reged: 09/26/03
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MAMEinfo 0.251GIT (8th Dec)
12/08/22 08:26 AM


MAMEINFO.DAT

* Updated to MAME 0.251GIT - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (8th Dec)

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos





Download at: http://mameinfo.mameworld.info/

MAME Testers at: https://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2

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('Sign in' + Click on 'CI (Windows)' and then on a MAME post with a green check mark to download the mame-windows-gcc-XXXXXXXXXXXXXXX file)

Ashura-X's Nightly MAME builds: http://ashura.mameworld.info/nightlybuilds/builds.html




0.251GIT

- New games: Nebula (DECO Cassette) (UK)
- New Working games: Magical Pumpkin: Puroland de Daibouken
- New Non-Working games: Dream Rail and Name Club Disney (J 980614 V1.000)
- New clones: Bonze Adventure (World, prototype, older), Pocket Gal / unknown card game, Racing Jam (GQ676AAC), Racing Jam (GQ676EAC), Racing Jam (GQ676UAC), Racing Jam: Chapter 2 (GQ888AAA), Racing Jam: Chapter 2 (GQ888UAA), Slots (Belgian Token, Game Card 95-750-452), Tee'd Off (World), Thrill Drive (ABB), Thrill Drive (ABE), Thrill Drive (ACB), Thrill Drive (ACE), Thrill Drive (EDE), Thrill Drive (JCB), Thrill Drive (JCE), Thrill Drive (UDB), Thrill Drive (UDE), Thrill Drive (ver GE713JAB), Thrill Drive (ver GK713EAB), Thrill Drive (ver GK713EEB), Thrill Drive (ver GK713K*B), Thrill Drive (ver GM713JAB), Thrill Drive (ver GN713JAB) and Thrill Drive (ver GP713JAB)
- Removed drivers: bgt.cpp
- New devices: konami_gn676a_lan, konami_gn676b_lan, konppc_jvs_host, mpu4okisnd, sms_md6button and sms_mdpad
- CPU
. Hitachi HD647180X MCU: Fixed typo on port E read
. Motorola MC6809, Hitachi HD6309 and KONAMI CPU: Removed tuple implementation used by the EXG and TFR instructions of the 6809, 6309 and Konami CPUs. It was unnecessary because fundamentally these are implemented with a single, 16 bit wide temporary register. Changed how the 6809 CPU processes the invalid 8 to/from 16 bit register combinations. Their behavior now matches actual hardware. I used page 66 and 138 of Darren Atkinson's 6x09 manual (https://colorcomputerarchive.com/repo/Documents/Books/Motorola%206809%20and%20Hitachi%206309%20Programming%20Reference%20%28Darren%20Atkinson%29.pdf) for reference. I also double checked with my own hardware (http://tlindner.macmess.org/?p=945). Checked for regressions using (MESS) CoCo + NitrOS-9, Aliens and 88Games.
. Ricoh RP2A03/G: Don't read from unmapped apu regs
- SOUND
. RP2A03/X APU: Updated stream before reading statusreg. Can no longer read from anything but status register (sound\nes_apu.cpp). Added RP2A03 soundcpu bus conflict to Donkey Kong 3 (ID 08520).
- DEVICE
. Floppy
. Clear data_irq in fifo_r/w. Also disable clearing data_irq in msr_r (machine\upd765.cpp).
. Fixed floppy sound spin sample oob access (imagedev\floppy.cpp), fixes (MESS) Apple II memory access violation in floppy device sound emulation (ID 07974).
. VGA
. Fixed Read Mode 1 target color for comparison. Fixes at least transparent pen sprite-like in (MESS) ibm5150:lombrall and ibm5150:intsocch and missing text in ibm5150:pcglobe sets.
. Preliminary implemention for line_compare in vga_vh_ega mode
. Yamaha V9938 VDP: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes, fixes (MESS) FS-A1FX + Space Manbow background scroll (ID 08466).
- cave.cpp: Added PLD dumps for Gogetsuji Legends and Power Instinct 2
- cobra.cpp, hornet.cpp and nwk-tr.cpp
. Refactored JVS host code into a common device for Konami PPC400 series systems
. Implemented JVS for nwk-tr.cpp. Replaced JVS code and hooked up Windy2 I/O for Fighting Wu-Shu 2nd! (cobra.cpp)
. Rewrote GN676 LAN board emulation. Now passed boot checks and supports x76 security chip (konami\konami_gn676_lan.cpp) (ID 07241).
. Added variants for Thrill Drive, Racing Jam and Racing Jam: Chapter 2. Added Thrill Drive security chips.
. Improvements for Silent Scope and Teraburst: Implemented ADC12138 for Silent Scope board. Made the GN680 return gun controls for Teraburst (ID 00315). Added note about IRQ0 and IRQ1 bits in sysreg_w. Fixed regression causing Teraburst's gun I/O to fail boot test.
- decocass.cpp: Added handcrafted BIOS C (UK) (single byte changed) because 'Nebula (DECO Cassette) (UK)' requires region C
- exidy440.cpp: Zerofill more class variables (exidy\exidy440_a.cpp)
- highvdeo.cpp: Make blit_ram writeonly, fixes heap-buffer-overflow (ID 08488)
- konmedal.cpp: Correct K051649 audio clocks
- mpu4vid.cpp: Fixed bad logging format string
- namcos22.cpp: Apply preliminary lighting to more games (namco\namcos22_v.cpp)
- neptunp2.cpp: Removed skeleton driver bgt.cpp and fold sets into neptunp2.cpp
- toaplan1.cpp
. Clean up coin counter/lockout handling. Correct Z180 cpu speed for Fire Shark and Vimana.
. Soundlatch modernization for Fire Shark. Set mcu unmap_value_high, fixes continue music keeps playing after you select yes in clone Same! Same! Same! (ID 08522). Quantum can be reduced after adding latch device.
- zaccaria.cpp: Fixed cocktail mode. Small cleanup.
- zerozone.cpp: Added PCB infos and derived clocks from actual XTALs, pending measurements.
- AGEMAME
. Encapsulated sampled sound board as a device
. Got rid of duplication in non-video and video system drivers. Set sound output to mono to match the circuit schematics. Added Alarm tone circuitry.
. Correct duty cycle on reset (machine\roc10937.cpp)
- Aero Fighters: Removed possible spriteram oob access in clone Aero Fighters (bootleg, set 1) (ID 08481)
- Combat School: Fixed spriteram oob access in clone Combat School (bootleg) (ID 08492)
- Cow Tipping: More MC68328 CPU cleanups
- Crazy Climber: Hand fixed a couple of GFX ROMs for clone Crazy Climber (ManilaMatic bootleg). Still need a proper dump from another PCB.
- Donkey Kong 3: Added soundcpu bus conflict and extended write tap range (ID 08520), fixes Stanley death sound only plays partially. Fixed clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware) crash regression.
- Express Raider: Identified unknown prom as gfx layer priority
- Magical Pumpkin: Puroland de Daibouken: Added steering wheel. Promoted game to working.
- Operation Tiger: Fixed poly rom region size, fixes heap-buffer-overflow (ID 08500)
- Sprint 8: Cleaned up input code. Made the gear shift levers toggle inputs. This needs to be confirmed from a manual.
- Tee'd Off: Removed patch to avoid the game jumping in shared memory. Made palette RAM write-only.
- Fixed rom names in bfm_sc2.cpp and exprraid.cpp
- Dipswitch fixes in hornet.cpp, neptunp2.cpp and sprint8.cpp
- Description changes of Bonze Adventure (World, newer), Bonze Adventure (World, older), Bonze Adventure (World, prototype, newer), Magical Pumpkin: Puroland de Daibouken (Japan 960712), Racing Jam (GQ676JAC), Racing Jam: Chapter 2 (GQ888JAA), Racing Jam: Chapter 2 (GQ888EAA), Skull Fang - Kuhga Gaiden (Japan 1.09), Skull Fang - Kuhga Gaiden (Asia 1.13), Thrill Drive (EDB), Thrill Drive (ver GE713UFB) and The Tower (DECO Cassette) (Europe)
- Renamed (hkittymp) to (mpumpkin), (racingj) to (racingjj), (racingj2) to (racingj2e), (teedoff) to (teedoffj), (thrilld) to (thrilldja), (thrilldb) to (thrilldbja) and (thrilldbu) to (thrilldgeu)
- MAME
. MEMORY SYSTEM: Fixed MAME 0.250 (Fixed range tracking when creating a subdispatch) broken memdump (emu\emumem_hedr.ipp and emumem_hedw.ipp)
. UI: Load INI files for the 'empty' driver that runs under the system selection menu (frontend\mame\mame.cpp and mameopts.cpp)
. Fixed bug where copyInto failed to copy nodes (util\xmlfile.cpp)
. Consolidated drivers in single files. Minor cleanups (silkroad.cpp and sshangha.cpp)
. Multi-Language: Fixed some errors in Brazilian Portuguese translation
- Compiling: #include shuffling (imagedev\harddriv.h, util\harddisk.cpp/h and imgtool\imghd.h)
- Debugger
. Improved session save/restore. Qt: Save expression for memory and disassembly views. Made command history behave more like Cocoa. Added expression history and made behaviour more like Cocoa. Refactored global notifications to use signals. Added missing override qualifiers in Qt debugger. Win32: Increased command/expression history size to 100 items. Cocoa: Save state of device info viewer windows. Hopefully fix undefined names in Cocoa debugger. Qt/Win32/Cocoa: Save command/expression history.




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: Nothing works and no one knows why."









Entire thread
Subject Posted by Posted on
* MAMEinfo 0.251GIT (8th Dec) MASH 12/08/22 08:26 AM
. * Re: MAMEinfo 0.251GIT (8th Dec) celeriacsoup  12/10/22 07:27 AM
. * Konami answer gregf  12/10/22 10:33 PM
. * Re: Konami answer celeriacsoup  12/13/22 05:09 AM

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