Thanks for digging into it more. I posted the sprite priority bug issue to mametesters.org a couple days ago. I suspected 0.108u2 would be the breakage as there was a significant overhaul of the video code then and that was the last major change (your notes helped narrow it down quick), but I couldn't test that far back. Can't say about the color differences. Anyway, there's a bug report and a link to the breaking commit on MT.
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