> The transparent top part in Subtract.png in the two 'super color' games, gnw_cgrab > and gnw_ssparky. > > d3d, which is MAME's default renderer on Windows, is ok with it. > -opengl, -gdi, -bgfx(maybe not all backends) don't like it being multiply blended.
OK, thanks. I was able to reproduce it and updated the files for both games in my drive: