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Master O
Yes, Even Parodius Music
Reged: 11/20/06
Posts: 1332
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Re: (Poly-Net) Warriors, come out and playyyy-ayyy...
06/26/22 05:24 PM


> After already working two all-nighters at my day job earlier this past week, I
> stupidly opted to work one final all-nighter for myself - now that I'm on vacation
> for two weeks. I managed to tear-ass the Polygonet Commanders and Poly-Net Warriors
> driver into what appears to be a fully-working state, with non-DSP-related help along
> the way from OG, Phil Bennett, Haze, hap, and even that Hydreigon fellow.
>
> Other than parts of the player's own tank model dropping out occasionally, the
> graphics seem pretty much identical to reference footage taken by Phil. Even certain
> rendering bugs from actual hardware match.
>
> Have some footage:

Impressive work, Moogly!


"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"







Entire thread
Subject Posted by Posted on
* (Poly-Net) Warriors, come out and playyyy-ayyy... MooglyGuy 06/26/22 02:45 PM
. * Re: (Poly-Net) Warriors, come out and playyyy-ayyy... Renegade  06/27/22 11:04 PM
. * Re: (Poly-Net) Warriors, come out and playyyy-ayyy... MooglyGuy  06/28/22 12:21 AM
. * Ringing in my new blog with a post about emulating Polygonet Commanders MooglyGuy  06/27/22 05:55 AM
. * Re: Ringing in my new blog with a post about emulating Polygonet Commanders Azrael  06/27/22 10:50 AM
. * Re: Ringing in my new blog with a post about emulating Polygonet Commanders Mr. DoAdministrator  06/27/22 10:40 AM
. * Re: (Poly-Net) Warriors, come out and playyyy-ayyy... Master O  06/26/22 05:24 PM
. * Re: (Poly-Net) Warriors, come out and playyyy-ayyy... Jason  06/26/22 04:26 PM
. * Re: (Poly-Net) Warriors, come out and playyyy-ayyy... Classic80sGMR  06/27/22 02:37 AM

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