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Re: Lights Chase HQ
06/17/22 10:51 PM
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> > When you catch up to the criminal. These lights turn on and stay on until the next > > stage. Shouldn't they be flashing lights instead of just on? > > Unless I'm mistaken, the flashing lights are an aspect of the cabinet itself, and the > game simply outputs a logic '1' to say "lights should be flashing now". Bit difficult > to re-create in the artwork system.
Not when you can use Lua script...
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