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Vas Crabb
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Reged: 12/13/05
Posts: 4469
Loc: Melbourne, Australia
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Re: Lights Chase HQ
06/17/22 10:51 PM


> > When you catch up to the criminal. These lights turn on and stay on until the next
> > stage. Shouldn't they be flashing lights instead of just on?
>
> Unless I'm mistaken, the flashing lights are an aspect of the cabinet itself, and the
> game simply outputs a logic '1' to say "lights should be flashing now". Bit difficult
> to re-create in the artwork system.

Not when you can use Lua script...







Entire thread
Subject Posted by Posted on
* Lights Chase HQ Divemaster 06/09/22 05:07 AM
. * UPDATE! Deleted all files associated and now it works correctly. Divemaster  06/18/22 10:31 PM
. * Re: Lights Chase HQ MooglyGuy  06/17/22 06:11 PM
. * Re: Lights Chase HQ Vas Crabb  06/17/22 10:51 PM
. * Re: Lights Chase HQ Mr. DoAdministrator  06/17/22 08:17 PM
. * Re: Lights Chase HQ Divemaster  06/18/22 05:18 PM
. * Re: Lights Chase HQ mhoes  06/17/22 03:03 PM
. * Re: Lights Chase HQ MooglyGuy  06/17/22 06:12 PM

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