MAMEWorld >> News
Previous thread Previous  View all threads Index   Next thread Next   Flat Mode Flat  

MASH
MASH
Reged: 09/26/03
Posts: 1775
Loc: Germany
Send PM
MAMEinfo 0.241 :)
02/23/22 06:17 PM


MAMEINFO.DAT

* Updated to MAME 0.241 - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (23rd Feb)

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos





Download at: http://mameinfo.mameworld.info/

MAME Testers at: https://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2

Ashura-X's Nightly MAME builds: http://ashura.mameworld.info/nightlybuilds/builds.html

Recent MAME builds: https://github.com/mamedev/mame/actions
('Sign in' + Click on 'CI (Windows)' and then on a MAME post with a green check mark to download the mame-windows-gcc-XXXXXXXXXXXXXXX file)




0.241

- New games: Chic Gum Video, Dice - The Dice Game!, Fail Gate, Krokha, Space Battle (Hoei, set 1) and The Tower (DECO Cassette) (Europe?)
- New Working games: Bonne Chance! (Golden Poker prequel HW, set 1), Bonne Chance! (Golden Poker prequel HW, set 2), Mega Double Poker (conversion kit, version 2.3 MD), Mega Double Poker (conversion kit, version 2.1 MD), Super Poker (v114IT) and Super Poker (v116IT-MX)
- New Non-Working games: BattleFront, Blackjack (Ver. 1.31), Color Match, Extra Draw, Fruit World (V111), Jumanji (V502), Magic Slot (normal 1.0C), Minna de Kitaeru Zenno Training (Ver. 1.50), New Tiger, Plutus (V100), Poker's Wild (V117), Road Star, Scratch!! Scratch!!, Sport Memory, Striker, Super Card 2 in 1 (English version 03.23), Torre Eiffel, 'unknown game on FR004 hardware (set 1)', 'unknown game on FR009 hardware', 'unknown PMC game', 'unknown SMK game' and Yatterman Plus (J 981006 V1.000)
- New clones: Attack Force (unencrypted), Boa Sorte! (Golden Poker prequel HW), Break Thru (bootleg), Coco Louco, Code One Dispatch (ver UAA), CoMotion (patent), Credit Poker (ver.23b, 7 & 9 bonus), Cyber Cycles (Rev. CB1 Ver.C, Japan), Defend the Terra Attack on the Red UFO (bootleg, set 3), Devil Fish (Galaxian hardware), Dongfang Zhi Zhu (Hong Kong, V011H, set 2), FamicomStation, Fruit World (V110), House of Cards (HSC1), Kung Fu (IGS, v202N), Magic Bomb (Ver. NB4.5 061402), Majestic Twelve - The Space Invaders Part IV (US, revised code, Rev 1), Midnight Resistance (World, set 2), Multi Game (English, Version Soft 4.1.2T - 1.5.7, 16-MAY-00(397)), Multi Game (French / English, Version Soft 4.4.8T - 4.0.5, 26-OCT-00), Puzzle & Action: Ichidant-R (World) (bootleg), Sauro (set 3), Space Battle (Hoei, set 2), Super Poker (v100), Teenage Mutant Ninja Turtles (bootleg, US 4 Players, version H), Tokyo Wars (Rev. TW1 Ver.A, Japan), 'unknown game on FR004 hardware (set 2)', 'unknown game on FR004 hardware (set 3), 'unknown game on FR004 hardware (set 4)', Violent Storm (ver AAB, bootleg) and Wally wo Sagase! (rev A, Japan, 3 players) (FD1094 317-0198A)
- New PinMAME games: Machina Zois Virtual Training Centre, Mysterian (prototype) and Rush (1.0)
- New drivers: krokha.cpp, novadesitec_fr002.cpp, novadesitec_fr004.cpp, novadesitec_fr009.cpp and pmc.cpp
- Removed drivers: de_3b.cpp, s6a.cpp and white_mod.cpp
- New devices: h8s2320, h8s2321, h8s2322, h8s2323, h8s2324, h8s2326, h8s2327, h8s2328, h8s2329, nes_4score_p1p3, nes_4score_p2p4, nes_arcstick, nes_bandaihs, nes_bcbattle, nes_bcbattle, nes_ccpadl, nes_ccpadr, nes_control_port, nes_dorepiano, nes_famtrain, nes_fckeybrd, nes_fcpad2, nes_fcpadexp, nes_hori4p, nes_horitwin, nes_joypad, nes_konamibag, nes_konamihs, nes_miracle, nes_mjpanel, nes_pachinko, nes_partytap, nes_powerpad, nes_snesadapter, nes_suborkey, nes_taptapmat, nes_turbofile, nes_vaus, nes_vausfc, nes_vboyctrl, nes_zapper, sbhoei_sound, snes_bcbattle, snes_control_port, snes_joypad, snes_miracle, snes_mouse, snes_multitap, snes_pachinko, snes_sscope, snes_twintap, w65c02s, wmss11, wmss4, wmss6 and wmss9
- CPU
. ARM: Disassembly improvements (arm\armdasm.cpp): Correct mnemonic suffixes for LDM and STM. Correctly distinguish between pre-indexed and post-indexed modes of LDR and STR. Use shorter syntax for R15-relative LDR or STR. Disassemble R15-relative ADD and SUB as ADR. Identified RRX shift type and P modes of test instructions. Changed hexadecimal prefix to &. Make ! and ^ suffixes for operands, not mnemonics. Many minor syntax corrections. Fixed PC display for watchpoint hit message.
. Dynamic Re-Compiling: Sync AsmJit library with upstream (3rdparty\asmjit). MAME integration (cpu\drcbex64.cpp and drcbex86.cpp).
. Intel 8086: Wrap at end of segment not at 64k boundary (i86\i86inline.h). Fixes (MESS) VIS (Video Information System MD-2500) audio popping.
. MIPS-III: Replaced a std::function with a marginally more efficient delegate. Fixed some bugs (cpu\mips\mips3.cpp)
. Motorola MC68010: Create 68010 bus error stack frame. Fixed for 68010 RTE stack frame unwinding (m68000\m68k_in.lst, m68kcpu.cpp and m68kops.cpp).
. National Semiconductor COP40x: Added accessors for sk/so output pin state
- SOUND
. N2A03 APU
. Added noise channel period table for PAL systems. Fixed a value in the parallel NTSC table for the largest period (lowest freq) and a value in the counter length table (for all channels but DMC) (sound\nes_apu.cpp and nes_defs.h).
. Implemented non linear mixer output, some misc fixes and improvements. Fixed Pulse channel duty behavior, triangle output behavior, noise output behavior and DMC output and clamp behavior. Now DMC output is affects triangle and noise volume. Reduced unnecessary variables. Split channel update function and output variable. Reference: https://wiki.nesdev.org/w/index.php?title=APU (sound\nes_apu.cpp and nes_defs.h).
. Improvements for triangle channel: Don't set output level to zero, it is always determined by sequencer, which cannot be reset. This eliminates most of the popping, hopefully. Raised artificial frequency cutoff to about 18KHz instead of 11KHz. Added linear counter reload flag.
. Yamaha SWP30 sound chip: Added waverom reading (sound\swp30.cpp)
. Yamaha YMF271 OP: Fixed timer A period and added notes for timer
- DEVICE
. ATI MACH32: Removed duplicate save state registration (isa\mach32.cpp)
. HuC626x video: Fixed SCSI identifier and added extensive QA (video\huc6272.cpp)
. I2C Memory: Initialized m_bits (machine\i2cmem.cpp)
. Mitsumi ISA CD-ROM Adapter: Fixed CD audio and changed TOC data (isa\mcd.cpp)
. Intel 8253/4 PIT: Prevent elapsed_cycles from going negative
. VGA: Made video RAM size configurable at machine configuration
. X76F041/100 Secure SerialFlash: Implemented new operations and security features (machine\x76f041.cpp and x76f100.cpp)
- 39in1.cpp: Brought Plutus decryption on par with the other sets
- cave.cpp: Added notes for version/date string in ROM. Fixed metadata matches to in-game display.
- cham24.cpp, famibox.cpp, multigam.cpp, playch10.cpp and vsnes.cpp: A few background palette fixes (video\ppu2c0x.cpp): Added function to unify grayscale and palette emphasis flags application. Flags now applied to background pixels (including separate cases: 0 tile pixel, disabled background lines and blanked 8-pixel left column). Fixed special case where background is disabled and scanline color is set by PPU address latch pointing to palette RAM (used in Micro Machines). Plus a few minor simplifications and cleanups.
- cmmb.cpp: Added WDC W65C02S CPU emulation with subtly different fetch patterns from classic 65C02 and use it for Centipede / Millipede / Missile Command (rev 1.03) and Centipede / Millipede / Missile Command / Let's Go Bowling (rev 1.62).
- goldnpkr.cpp
. Fixed interrupts, GFX banks and bitplane order for Bonne Chance! (Golden Poker prequel HW, set 1), Bonne Chance! (Golden Poker prequel HW, set 2). Promoted games to working.
. Promoted Mega Double Poker (conversion kit, version 2.3 MD) and clone Mega Double Poker (conversion kit, version 2.1 MD) to working
- ksys573.cpp
. Updated security flash data
. Added master calendar for initializing security cassettes (machine\k573mcal.cpp)
. Implemented new operations and security features for X76F041/100 Secure SerialFlash and Konami ZS01 PIC
- m62.cpp: Shrink I/O memory maps
- nss.cpp, sfcbox.cpp and snesb.cpp: Partial revert DMA cycle function (machine\snes.cpp). Fixes (MESS) snes wildguns flickers heavily after entering gameplay in the first level (ID 08190).
- playch10.cpp
. Correct NT mirroring for various games (machine\playch10.cpp). Fixes Tennis (PlayChoice-10) screen quickly flashes garbage, when starting a game (ID 02646). Mark Excitebike (PlayChoice-10), Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10), Rad Racer (PlayChoice-10) and Rad Racer II (PlayChoice-10) as imperfect graphics.
. Properly clear IRQs for MMC3 boards. Removed WRAM from PinBot, there's none on its PCB.
. Mute/unmute according to SOUNDMASK (machine\playch10.cpp). Fixes audio loop after game demo in pc_drmro, pc_mtoid and pc_ttoon (ID 06721).
. Made zapper less bad (pc_duckh, pc_hgaly and pc_wgnmn; machine\playch10.cpp): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software.
. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function.
- spoker.cpp: Decrypted clones Super Poker (v114IT) and Super Poker (v116IT-MX), added inputs and promoted to working state.
- taito_z.cpp: Based clocks on actual XTAL values
- twincobr.cpp and wardner.cpp: Properly acknowledge IRQs. Fixes soft reset issue in Wardner (ID 08197).
- vectrex.cpp: Fixed regression
- vegas.cpp
. Fixed UART definition
. Cleanup driver: Combine DUART interrupts. Disabled SIO logging that had been left on. Added system LED output and added it to 'San Francisco Rush 2049' layout (hidden by default).
- vsnes.cpp
. Set raw screen parameters. Simplified nametable mirroring (machine\vsnes.cpp).
. Various fixes and cleanups: Fixed size and mirroring of RAM. Correctly share shared RAM only. Shared RAM is also now properly NVRAM (Wrecking Crew saves high scores, etc). Removed spurious "extra RAM" installed in a couple spots. Added coin read/write address mirroring. Renamed "mapper 68" to Sunsoft-3, the chip on Platoon's board. Fixed its write masking. Implemented proper strobe behavior for joystick read/writes. Removed now unnecessary lightgun-specific read function and unused variables.
. Made zapper less bad (duckhunt, hogalley, vsfdf and vsgshoe; machine\vsnes.cpp): Limited light detection to scanlines recently drawn by CRT. Lowered light detection threshold to better reflect how real zapper behaves; color doesn't need to be white. Bugs fixed: Not detecting hits on certain white objects. Misdetecting hits on objects far away from the pointer. Not being able to track where zapper is pointed in demo/test software.
. Made zapper sensor fuzzier: Removed the pixel-perfect sensor by averaging pixel brightness over circular area around gun position. Treat RGB values equally and don't use lib\util\palette.h's weighted brightness function.
- AGEMAME: Reduced redundancy in more slot machine layouts (mpu3.cpp, mpu4.cpp and mpu5sw.cpp)
- Air Raid: Removed leftover from testing (IPT_BUTTON3). More time between IRQs.
- Bio-hazard Battle (Mega Play): Demoted Bio-hazard Battle (Mega Play) to NOT WORKING, it frequently locks up on continue, usually the 2nd or so continue on the 2nd stage, likely another manifestation of the Shinobi III (Mega Play) timing comms issue.
- Blades of Steel: Added a note about a buggy dipswitch in clone Blades of Steel (version E, Trackball)
- Defend the Terra Attack on the Red UFO: Added DIP locations for the redufo bootlegs
- DonPachi: Use rom u58 from parent set for clone DonPachi (Korea), fixes corrupt graphics in ending.
- Dunk Mania: Redumped wave rom for Dunk Mania and clone (Japan, DM1/VER.C)
- FamicomBox: Various improvements: Added NES controller slots. Added r/w of zapper enable bit through appropriate ports. Controllers and zapper now pass the internal self-test. Shrunk nametable RAM down to correct 2K (mirroring still not correctly implemented).
- Finalizer - Super Transformation: Removed imperfect sound flag
- Gals Panic 4 (Europe): Dumped the missing YMZ280B sound rom
- Kuzmich-Egorych: Minor code cleanup
- Lady Master of Kung Fu: Mark clone Nunchackun PROMs as bad, there's no way these PROMs can give the colours seen in reference videos, if these *were* on the PCB it must have been a bootleg conversion.
- Mr. Do!: Universal set protection is not same as Taito's. Readded the crazy hack for Mr. Do!, it should be working same like before. This fixes the "E" turns only gray and the others remain yellow after the "EXTRA" demo (ID 08201). Note: Protection via U001 (PAL16R6), but not as simple as the Taito version, it appears that m_pal_u001 outputs are fed back to inputs. The game won't work properly after the EXTRA reward when using the Taito protection. Notably, the Taito version NOPped out the EXTRA protection check.
- Neo Mania: Added manufacturer and corrected year
- Phoenix: Dumped a second PCB for clone Phoenix (Assa, Spanish bootleg), verified PROMs and ROM labels.
- PinMAME
. Added Williams DAC sound card device for s3.cpp, s4.cpp and wms_shuffle.cpp.
. Added Williams DAC+Speech device for s6.cpp and s7.cpp. Merged s6a.cpp into s6.cpp.
. Fixed wms_shuffle.cpp inputs. Added 'Williams System 9 Sound Board' sound to Strike Zone (Shuffle) (L-5) and clone (L-2). Added 'Williams System 11 Sound Board' sound to Alley Cats (Shuffle) (L-7).
. Made sound card a device (WILLIAMS_S9_SOUND) for s8a.cpp and s9.cpp.
. Took local variables out of the public space (s11a.cpp, s11b.cpp and s11c.cpp). WIP (s11.cpp). Fixed the worst of the flickering (S11) and also the Riverboat Gambler (L-3) issue.
. Added commas to s7 and s9. Added special solenoids to s3-11.
. Added keycodes to start games and savestate to wpc_an.cpp, wpc_dcs.cpp, wpc_dot.cpp, wpc_flip1.cpp and wpc_flip2.cpp. Added m_ to global vars to wpc_dcs.cpp.
. Added m_ prefix to variables, updated inputs and added keycodes to wpc_s.cpp
. Added m_ prefix and WIP on inputs. Added inputs and keycodes to wpc_95.cpp. Games are playable.
. Added notes to by6803.cpp and pinball2k.cpp. Initialised global variables to 0 in pinball2k.cpp. Most by6803.cpp machines are playable.
. Added inputs to whitestar.cpp, some machines are playable. Merged white_mod.cpp into whitestar.cpp. Added documentation to sam.cpp.
. WIP (de_2/3.cpp). Added documentation. Merged de_3b.cpp into de_3.cpp. Fixed type1&2 displays. Removed unused code. Added outputs and removed unused switch (machine\decopincpu.cpp).
. Added notes to alvg.cpp and capcom.cpp. Added added inputs, NVRAM and notes for alvg.cpp.
- Raiden: Use prio_* for sprite draw routine. Minor cleanups. Reduced unnecessary memory region size. Simplify gfxdecode layouts. Fixed namings. Use shorter/correct type values. Added notes of country/game mode byte. High nibble is respawn behavior related, only for single play. Low nibble is region/country code.
- Repulse: Mark PROMs in clone '99: The Last War (bootleg) as bad, there's no way these PROMs can give the correct colours for the unique 1st stage in this set.
- Rock'n Rage: Correct and added DIP switch setting. According to contents of operator's manual (https://archive.org/details/arcademanual_RockNRage), some DIP switch settings need to be corrected and added.
- Tiger Road: Documented clone Tiger Road (US bootleg) PCB
- Trivia (Questions Series : Fixed incorrect DIPs 5, 6 & 7 for clones Trivia (Questions Series 12 Alt Question Rom) and Trivia (Questions Series 14 Alt Question Rom) (ID 08198).
- Fixed rom names in mrdo.cpp, phoenix.cpp, namcos22.cpp, sanremo.cpp and tigeroad.cpp
- Dipswitch fixes in galaxian.cpp, gei.cpp, famibox.cpp, rockrage.cpp, s6.cpp, s7.cpp and wms_shuffle.cpp
- Description changes of Atlantis (rev. 3), Attack Force (encrypted), Bubble Trouble - Golly! Ghost! 2 (World, Rev B) (ID 08195), Bubble Trouble - Golly! Ghost! 2 (Japan, Rev C), many cave.cpp games, CoMotion, Daai Baan Sing (Hong Kong, V027H), Devil Fish (Galaxian hardware, bootleg), Devil Fish (Scramble hardware), Dongfang Zhi Zhu (Hong Kong, V011H, set 1), Dung Fong Zi Zyu (Hong Kong, V011H, set 1), Dung Fong Zi Zyu (Hong Kong, V011H, set 2), Excitebike (PlayChoice-10), League Champ (1.1) (Shuffle), Lung Fu Bong II (Hong Kong, V185H), Majestic Twelve - The Space Invaders Part IV (US, earlier code base), Majestic Twelve - The Space Invaders Part IV (US, revised code), Midnight Resistance (World, set 1), Multi Game (Italian, Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V398?), Multi Game (Italian, Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?), Multi Game (Italian, Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V399?), Ridge Racer 2 (Rev. RRS2, World), Super Space Invaders '91 (World, revised code, Rev 1), Super Space Invaders '91 (World, revised code), Super Space Invaders '91 (World, earlier code base), Strike Master (L-4) (Shuffle), Striker (Pinball), Treasure Island (DECO Cassette) (Europe?), Wally wo Sagase! (rev A, Japan, 2 players) (FD1094 317-0197A) and Wally wo Sagase! (rev B, Japan, 2 players) (FD1094 317-0197B)
- Renamed (devilfsg) to (devilfshgb), (kungfu) to (kungfua), (kungfum2) to (bkungfu), (majest12ua) to (majest12ub), (majest12u) to (majest12ua) and (saurob) to (saurobl)
- MAME
. VIDEO RENDERING SYSTEM: Modest refactoring (emu\rendfont.cpp): Use ioprocs classes rather than emu_file in various helper functions. Make save_cached take an already-open file (like load_cached) rather than a filename. Make load_cached_bdf take a std::string_view. Changed some osd_printf_warnings to osd_printf_info.
. MEMORY SYSTEM
. Exposed memory pass-through handlers (address space taps) to LUA (mame\luaengine_mem.cpp and debug\points.cpp)
. Addressed some LUA scripting pitfalls
. Addressed pure virtual function call crash on end of emulation session if you haven't explicitly removed all address space taps, memory corruption on end of emulation session if you haven't explicitly removed all address space change notifiers, and symbol being garbage-collected out from under you while you have parsed expressions or other symbol tables that depend on them.
. Removed the copy constructor for parsed expressions as the underlying C++ copy constructor appears to be broken, and simplified symbol table constructors. Also made symbol table add methods return the new entry to avoid the need for an extra lookup.
. Fixed breakpoint/watchpoint objects being inappropriately copied into the tables returned by bplist() and wplist(), allowing the enabled property to be modifiable for breakpoint and watchpoint objects in LUA.
. Fixed drivers and devices causing a new memory pass-through handler to be allocated on each soft reset, and fixed multiple instances of taps being installed in the event the machine is reset before the tap is removed.
. Added classes for managing broadcast subscriptions, and adapted address spaces to use this for change notifications. Hold onto memory cache handler change subscriptions (emu\emumem.h). Don't try copying memory access caches (sound\st0016.cpp)
. DEVICE: Force recomputation of clock-related parameters whenever a device clock or scale changes by way of loading a save state (emu\device.cpp)
. UI
. Use util::core_file instead of emu_file where applicable (frontend\mame\*.*)
. Added 57 glyphs (mostly arrow symbols) to uismall.bdf
. INPUT
. Only show items for first device in non-multi classes. It's not possible to actually use higher-numbered device assignments for classes that combine all host devices. For example you can't use the default "Mouse 2" assignments if -multimouse isn't enabled (emu\input.cpp). Fixes mouse B0 doesn't work by default in (MESS) Nintendo Zapper Lightgun (ID 06842).
. Added default assignements for P2-P4 mahjong/hanafuda inputs when using -multikeyboard (emu\inpttype.ipp)
. Added doxygen comments so one doesn't need to read the source to work semantics (util\ioprocsfilter.h)
. Attempt to appease GCC's stricter handling of incomplete types (emu\machine.cpp)
. Removed optional second argument of path_iterator::next (emu\fileio.cpp)
. Fixed broken links and added missing links in command line options index. Also removed documentation for an option that no longer exists and fixed some inconsistent terminology (docs\source\commandline\ and docs\source\debugger\).
. Treat WinImage compressed disk images (*.imz) as ZIP archives (mame\media_ident.cpp)
. hiscore.dat update (plugins\hiscore\hiscore.dat): Added megaman2h, fixed gtmr, gtmra, gtmro and gtmrusa (1000 Miglia: Great 1000 Miles Rally) and added clones gtmrb and gtmro.
. Fixed the viewing of a GAL16V8 device when in simple mode and pins 15 or 16 have no product terms (tools\jedutil.cpp)
- SDLMAME: -video auto now means "bgfx" on all platforms. Keep -video soft as the default for Emscripten for now (sdl\video.cpp).
- VGM player: Added 35 new entries and two shortname corrections (hash\vgmplay.xml)
- Compiling
. MEMORY SYSTEM: Removed unused initialization method taking address_space parameter (emu\memarray.cpp)
. Fixed building with GCC-12 (netlist\plib\pstream.h)
. Removed http related header polution and now invalid message. Fixed issued detected by Clang and CR at EOF (emu\emu.h, emufwd.h, http.cpp, machine.cpp and main.cpp).
. Removed void *ptr parameter from emu_timer, timer_device and all related callbacks.
. Separated includes by module in various drivers. Drop unnecessary executable permissions.
. Added some missing standard headers (util\flac.cpp)
. Removed extra semicolons after function bodies in headers (src\devices\* and src\mame\*)
. Removed fileio.h from emu.h. Organised #included headers by module (emu\machine.cpp).
- Debugger
. Exposed debug symbol tables and parsed expressions to LUA (these can be used when the debugger is not active). Also made it simpler to walk input types (frontend\mame\luaengine_debug.cpp and luaengine_input.cpp).
. Deleted some unnecessary c_str() calls (debug\debugvw.cpp and debugger\qt\mainwindow.cpp)




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: Nothing works and no one knows why."









Entire thread
Subject Posted by Posted on
* MAMEinfo 0.241 :) MASH 02/23/22 06:17 PM

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
1 registered and 299 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 550