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MAMEinfo 0.240 :)
01/30/22 12:02 PM


MAMEINFO.DAT

* Updated to MAME 0.240 - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (30th Jan)

* Added/Fixed 'Recommended Games'

* Fixed 'Recommended Games' descriptions

* Fixed Mameinfo.dat infos





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('Sign in' + Click on 'CI (Windows)' and then on a MAME post with a green check mark to download the mame-windows-gcc-XXXXXXXXXXXXXXX file)




0.240

- New games: Mahjong Block Jongbou 2 (Japan)
- New Non-Working games: Fun-E-Ball, Gumball Rally, Beyond Kung-Fu (location test) and Neo Mania
- New clones: Aero Fighters Special (USA), Diet Go Go (Euro v1.1 1992.09.26 v3), Gals Panic EX (Korea), Genius 6 (V132F), Insector X (bootleg), Lethal Crash Race / Bakuretsu Crash Race (set 2, alternate sound ROM), Mouse Trap (German, version 4), Nebulas Ray (prototype), Rastan Saga (bootleg, Japan Rev 1, earlier code base), Rod-Land (Japan bootleg with unencrypted program and GFX), 'SAM IV Test Fixture', Tail to Nose - Great Championship / Super Formula, Tetris (bootleg set 5) and Tetris (v342R)
- New AGEMAME games: Fruit Star Bonus (Ver 8.27PVIE)
- New Multi Fish games: Crazy Monkey (030217 World), Crazy Monkey (030225 World), Crazy Monkey (030227 World), Crazy Monkey (030404 World), Crazy Monkey (031016 World), Crazy Monkey (090711 Entertainment), Crazy Monkey (100324 Entertainment X), Crazy Monkey (100331 Entertainment X), Crazy Monkey (101208 Entertainment N), Crazy Monkey (110111 Entertainment A), Crazy Monkey (110124 Entertainment A), Crazy Monkey (110204 Entertainment A), Crazy Monkey (110311 Entertainment B), Crazy Monkey (110411 Entertainment C), Crazy Monkey (140526 Entertainment B), Crazy Monkey 2 (100413 Entertainment X), Crazy Monkey 2 (101208 Entertainment N), Crazy Monkey 2 (101220 Entertainment N), Crazy Monkey 2 (101220 Entertainment X), Crazy Monkey 2 (110111 Entertainment A), Crazy Monkey 2 (110124 Entertainment A), Crazy Monkey 2 (110204 Entertainment A), Crazy Monkey 2 (110311 Entertainment B), Crazy Monkey 2 (110411 Entertainment C), Crazy Monkey 2 (140526 Entertainment B), Fruit Cocktail (030505 World), Fruit Cocktail (030512 World), Fruit Cocktail (031028 World), Fruit Cocktail (100324 Entertainment X), Fruit Cocktail (100331 Entertainment X), Fruit Cocktail (101208 Entertainment N), Fruit Cocktail (110111 Entertainment A), Fruit Cocktail (110124 Entertainment A), Fruit Cocktail (110204 Entertainment A), Fruit Cocktail (110311 Entertainment B), Fruit Cocktail (140526 Entertainment B), Fruit Cocktail 2 (080904 Russia), Fruit Cocktail 2 (100412 Entertainment X), Fruit Cocktail 2 (101208 Entertainment N), Fruit Cocktail 2 (110111 Entertainment A), Fruit Cocktail 2 (110124 Entertainment A), Fruit Cocktail 2 (110204 Entertainment A), Fruit Cocktail 2 (110311 Entertainment B), Fruit Cocktail 2 (110411 Entertainment C), Fruit Cocktail 2 (140526 Entertainment B), Garage (040122 World), Garage (040123 World), Garage (040216 World), Garage (100331 Entertainment X), Garage (101208 Entertainment N), Garage (110111 Entertainment A), Garage (110124 Entertainment A), Garage (110204 Entertainment A), Garage (110311 Entertainment B), Garage (110411 Entertainment C), Garage (140526 Entertainment B), Gnome (090810 Entertainment), Gnome (100407 Entertainment X), Gnome (101208 Entertainment N), Gnome (110124 Entertainment A), Gnome (110204 Entertainment A), Gnome (110311 Entertainment B), Gnome (110411 Entertainment C), Gnome (140526 Entertainment B), Island 2 (061214 World), Island 2 (100401 Entertainment X), Island 2 (101208 Entertainment N), Island 2 (110111 Entertainment A), Island 2 (110124 Entertainment A), Island 2 (110204 Entertainment A), Island 2 (110311 Entertainment B), Island 2 (110411 Entertainment C), Island 2 (140526 Entertainment B), Keks (100330 Entertainment X), Keks (100331 Entertainment X), Keks (101209 Entertainment N), Keks (110204 Entertainment A), Keks (110208 Entertainment A), Keks (110311 Entertainment B), Keks (110411 Entertainment C), Keks (110816 Entertainment A), Keks (110816 Entertainment B), Keks (110816 Entertainment N), Keks (110816 Entertainment X), Keks (140526 Entertainment B), Lucky Haunter (030707 World), Lucky Haunter (031027 World), Lucky Haunter (101209 Entertainment N), Lucky Haunter (110111 Entertainment A), Lucky Haunter (110204 Entertainment A), Lucky Haunter (110311 Entertainment B), Lucky Haunter (140526 Entertainment B), Multi Fish (021120), Multi Fish (021121), Multi Fish (021219), Multi Fish (021227), Multi Fish (030511), Multi Fish (031026), Multi Fish (031117), Pirate (051229 World), Pirate 2 (100406 Entertainment X), Pirate 2 (101209 Entertainment N), Pirate 2 (110111 Entertainment A), Pirate 2 (110124 Entertainment A), Pirate 2 (110204 Entertainment A), Pirate 2 (110311 Entertainment B), Pirate 2 (110411 Entertainment C), Pirate 2 (140526 Entertainment B), Resident (090722 Entertainment), Resident (100331 Entertainment X), Resident (101209 Entertainment N), Resident (110111 Entertainment A), Resident (110124 Entertainment A), Resident (110204 Entertainment A), Resident (110311 Entertainment A), Resident (110411 Entertainment A), Resident (140526 Entertainment A), Rock Climber (040823 World), Rock Climber (100331 Entertainment X), Rock Climber (101209 Entertainment N), Rock Climber (110111 Entertainment A), Rock Climber (110124 Entertainment A), Rock Climber (110204 Entertainment A), Rock Climber (110311 Entertainment B), Rock Climber (110411 Entertainment C), Roll Fruit (030821), Sweet Life 2 (100408 Entertainment X), Sweet Life 2 (101209 Entertainment N), Sweet Life 2 (110111 Entertainment A), Sweet Life 2 (110124 Entertainment A), Sweet Life 2 (110204 Entertainment A), Sweet Life 2 (110311 Entertainment B), Sweet Life 2 (110411 Entertainment C) and Sweet Life 2 (140526 Entertainment B)
- New PEPlus games: Player's Edge (PK0756-PC092) Standard Draw Poker, Player's Edge Plus (KE0004) Keno (set 2), Player's Edge Plus (KE0004) Keno (set 3), Player's Edge Plus (KE0017) Keno (set 2), Player's Edge Plus (PP0046) 10's or Better (International, set 2), Player's Edge Plus (PP0078) Standard Draw Poker, Player's Edge Plus (PP0516) Double Bonus Poker (set 3) and Player's Edge Plus (XMP00014) 5-in-1 Wingboard (CG2352) - International.
- Removed games: Akai Katana (2010/ 8/13 MASTER VER.) and 'Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352)'
- New drivers: dc_atomiswave.cpp, funeball.cpp, gumrally.cpp, kungfum2.cpp, neomania.cpp and wms_shuffle.cpp
- New devices: bitmap_printer, dc_g2if and upd784031
- CPU
. ADSP-21xx: Added partially support for PMOVLAY register. Allow PMOVLAY and DMOVLAY register reading on opcodes and debugger states. Added device_post_load for restore external space overlay state.
. Dynamic Re-Compiling: Fixed 64-bit OP_TEST UML instruction for C backend (cpu\drcbec.cpp)
. Fujitsu MB884x: Clarify interrupt line is 'logical', not voltage-based. Clear the appropriate interrupt enable flag when taking the int (mb88xx\mb88xx.cpp).
. Hitachi H8: Don't set TDRE when receiving (cpu\h8\h8_sci.cpp)
. NEC uPD78C10: Fixed LDAX and STAX tables to match proper instruction size (upd7810\upd7810_table.cpp)
- SOUND
. Ensoniq ES5503: Fixed interpretation of oscillator enable register (GitHub bug #9045; Music Studio is out of tune in Apple IIgs). The Mirage boot ROM spams $FF to the oscillator enable register, so handle it. Additional cleanups to oscillator enable usage.
. N2A03 APU: Added missing DPCM period table for PAL. Fixes pitch being flat for DPCM sounds for (MESS) nespal and m82p (ID 08183). This is most apparent in Mr. Gimmick (1993) game, though it affects all software that use the DPCM channel (sound\nes_apu.cpp and nes_defs.h).
. Yamaha AICA: $2814 CA reads doesn't need shifting, fixes ADX repeating sample/hang bugs in many entries.
- DEVICE
. Interface overhaul (device_image_interface)
. Removed the iodevice_t classification, which was not used that much and was incomplete anyway. Image device implementations must now provide their own instance names and brief instance names. Several new parent classes have been created to make it easier to use the old standard names.
. Changed must_be_loaded from a pure virtual function to be overridden in implementations to a getter for a base class property that can be set on the host side (as was formerly made possible for NES, MD and "generic" cartridge slots) but defaults to false for all types. This restrictive property has been unset for a small number of cases.
. Created parent classes for paper tape and magnetic tape devices. At present these are dummy classes that do little to nothing, but may help unify implementations in the future.
. Changed several member functions to take std::string_view parameters rather than const std::string & or const char *.
. Make update_names take into account brief names, as discussed in PR #2555.
. Removed the obsolete uses_file_extension function (which used thread-unsafe strtok).
. Floppy
. Improved SRA and SRB emulation and added DP8473 reset irq (machine\upd765.cpp). Check write protect during write & format commands (machine\upd765.cpp).
. Fix usage message in tools\floptool.cpp: Getting the name of the tool from argv[0] (stop hardcoding floptool.exe). Added missing hddir/hdread/hdwrite declarations.
. Minor fixes to directory entry handling (formats\fsmeta.cpp, tools\floptool.cpp)
. Changed to use fsblk_t::r[8|16|24|32]b(). Changed the above functions to be const (formats\fsmgr.cpp).
. Enable PC floppy sounds for all the PC FDC variants (isa\fdc.cpp)
. Intel 8255 PPI: Always latch input data when strobe is asserted
. Namco 06xx: Synchronize data writes. Improved NMI delay (machine\namco06.cpp).
. Namco 50xx/51xx/52xx/54xx: Use chip select lines and synchronize writes (machine\namco50.cpp, machine\namco51.cpp, audio\namco52.cpp and namco54.cpp).
. SCSI: Expand SCSI device selection (bus\nscsi\devices.cpp)
. Slots: Added option_replace, option_replace_internal and option_remove to make it easier to derive option configurations (emu\dislot.cpp).
- aleck64.cpp: Fixed several RDP regressions. YUV texture fetch and color space conversion. Textured rectangle command parsing. Set primitive depth command parsing (video\n64.cpp and rdptpipe.cpp).
- cdi.cpp
. Fixed audio crackling and various hangs (machine\cdicdic.cpp)
. Assorted changes (video\mcd212.cpp): Replaced verboselog with logmacro. Corrected end-of-line region control handling, fixing garbage in The Apprentice. Fixed screen bitmap handling to be more in line with MAME standards. Simplified region-control handling. Removed historical reliance on debug machine switches. Converted to use a map() function rather than an internal switch. Converted to use dipalette and rgb_t internally instead of separate CLUT arrays. Optimized by replacing rgb_t usage with uint32_t values. Optimized by calculating plane transparency on the fly. Templatized mix_lines to reduce inner-loop branching. Fixed a clamping issue with pre-calculated DYUV limits. Reduced effective color depth back to 6:6:6 to match hardware. Fixed region array filling at end-of-line.
. CD-ROM (util\cdrom.cpp): Allow recognizing CDI/2352 in cuesheets
. Various audio-related changes (machine\cdicdic.cpp): Attempt to descramble sectors that don't initially appear sensible. Added support for playing CDDA sectors. Fixed faulty logic in TOC processing.
. Always byteswap CDDA data if necessary (machine\cdicdic.cpp). Fixes (MESS) Alien Gate (Euro).
. Various accuracy and timing improvements (video\mcd212.cpp): Added wait states on ROM and VRAM accesses. Simplified pixel-duplication in 360/384-width modes. Fixed DCA to process after VSR. Switched to use raw parameters for screens. Fixed some transparency-fill issues with disabled ICM/VSR.
- dc_atomiswave.cpp and naomi.cpp
. Splitted Atomiswave into own file from NAOMI driver (dc_atomiswave.cpp)
. Converted aw_modem_r/_w to 32-bit, added 3p/4p inputs to Guilty Gear Isuka and expose EXID to an input/output ioports for future extensions.
. Extended Extreme Hunting 2 ALL.Net hack for -drc, move around state machine to derive ALL.Net external device mapping instead of driver_init fn, demote to MACHINE_UNEMULATED_PROTECTION for obvious reasons.
. Added Area 1 mirrors, fixes Maximum Speed title screen animation.
. Support for Player 2 keyboard inputs
. Added proper inputs to Airline Pilots (World, Rev B), Airline Pilots (Japan, Rev A) and Sega Strike Fighter.
. Hookup lightgun for Death Crimson OX
. Make G2-DMA timings slightly more accurate (fixes 'Street Fighter Zero 3 Upper' silent BGMs regression caused by implicit insta-DMAs)
. Sega Dreamcast G2 System Bus I/F
. Wrote a device for G2 DMA interface (machine\dc_g2if.cpp), fixes Jingi Storm black screen on boot.
. Added E1/E2/DD channels thru template, area protection and illegal address and overflow exceptions (fixes loopchk g2 bus tests 0302 and 0303).
. PowerVR 2
. YUV pitch follows U size, fixes Kurukuru Chameleon corrupted Starfish-SD GFX logo.
. Moved Elan related stuff back into naomi2_state. Make ISP/TSP irq to be slower, fixes regression bug with Capcom fighters having frame hiccups (video\powervr2.cpp).
. Yamaha AICA: $2814 CA reads doesn't need shifting, fixes ADX repeating sample/hang bugs in many entries (sound\aica.cpp).
. Added missing G.rev as additional manufacturer to La Keyboard (ID 08143)
. Streamlined logging across chips to use logmacro.h, removed popmessages and printfs in production code (sh\sh4comn.cpp, machine\gdrom.cpp, ata\atapihle.cpp, sound\aica.cpp and video\powervr2.cpp). Added missing include guards in header files.
- galaga.cpp
. Re-order Namco 06xx callbacks, for consistency.
. Use correct callback for Bosconian Namco 06xx read/write. Use correct clock for the second Namco 06xx in Bosconian.
. Fixed inserting coin automatically start 2 player game with issues in clone Super Xevious (Japan) (ID 07892)
- jpmimpct.cpp: Added year info to Buzzundrum (Ace), Treasure Quest and Money Spider (Ace) (https://www.martinward.games/ace.html) (ID 08181)
- ksys573.cpp
. Fixed Guitar Freaks knob and wail input. Don't write data from controllers if a controller isn't connected to the port (machine\k573mcr.cpp).
. Documented more registers and updated PCB diagram. Stubbed registers for network communication. Implemented mp3 start/end address read (machine\k573dio.cpp).
. Implemented motor movement for Punch Mania I/O and added layout
- looping.cpp: Added DIP locations. Fixed flipscreen and verified XTALs on PCB.
- nemesis.cpp: Made Bubble System DIP settings game specific. Fixes 'Bonus Life' dipswitches are wrong in Gradius (Bubble System) and TwinBee (Bubble System) (ID 08187).
- nss.cpp, sfcbox.cpp and snesb.cpp: Make absolute indexed indirect JMP/JSR fetch destination addresses from program memory instead of data memory when the two are separated. Removed some not-useful definitions (Ricoh 5A22; cpu\g65816\g65816op.h).
- ohmygod.cpp: Used finder for memory bank and other minor cleanups
- peplus.cpp: Minor documentation clean up
- seattle.cpp
. Removed Player 3 and 4 inputs for games that don't use them (calspeed, carnevil, hyprdriv, mace, sfrush, sfrushrk and vaportrx).
. Changed Hyperdrive's upper serial number offset. This now makes the game read its PIC as the correct ID instead of a development PIC.
- segasp.cpp: YUV pitch follows U size, moved Elan related stuff back into naomi2_state and make ISP/TSP irq to be slower (video\powervr2.cpp).
- tmaster.cpp: Work around game-crashing game bug. Fixes emptying any column in the "Solitaire" subgames on any version of Touchmaster results in crash/freeze with very specific onscreen behaviour (ID 03252).
- toaplan1.cpp: Added Truxton hardware info and added correct names/locations for all roms
- viper.cpp: Dumped IO board EPROM for Mocap Golf. Added skeleton CPU device and disassembler for NEC 78K/IV (uPD784XXX) architecture.
- yuvomz80.cpp: Correct machine name
- AGEMAME
. Reduced redundancy in a few more slot machine layouts (maygay1bsw.cpp and mpu3.cpp)
. Fixed 'Exchange Number' button port name and built-in layout for Big Bucks (JPM) (IMPACT)
. Fruit Star Bonus: Improved gfxdecode. Added two extra bitplanes, more ASCII layouts and technical notes. Added the missing GFX bitplanes rom to Fruit Star Bonus (Ver 8.20PIR).
- Biomechanical Toy: Redumped clone Biomechanical Toy (ver. 1.0.1870, checksum ba682195)
- Cosmic Guerilla: Added protection as bit-flip (different connected data pins), fixes demonstration stops at end of 2nd loop (ID 05237).
- Donkey Kong 3: Correctly indentify service mode button
- Finalizer - Super Transformation: Added sound MCU internal rom
- Ghostmuncher Galaxian (bootleg): Added DIP locations and a note about its PROMs. Updated Cabinet type DIP to be a configuration setting, as per comments.
- Go 2000: Used finder for the memory bank, derived clocks from XTAL value and other very minor cleanups.
- Magical Truck Adventure: Marked program roms as bad because a single instruction appears to be faulty (a bit is flipped) requiring a patch in the SuperModel emulator to run.
- Mr. Do!: Removed protection hack and replaced with logic from PAL dump
- PinMAME
. byvid.cpp: WIP. Both games playable (no sound).
. gts3/80/a/b.cpp: Added multiball keycodes
. jeutel.cpp: WIP. Both games are playable. Added mechanical sounds and NVRAM. Fixed outputs.
. jvh.cpp: WIP
. pinball2k.cpp: Added DCS roms to rfmpb, rfmpbr2 and swe1pb.
. sleic.cpp and spinb.cpp: Added some gristle to the bones
. st_mp200.cpp: Added keycode list. All games are now playable. 'SAM III Test Fixture' internal tests are working now.
. wms_shuffle.cpp
. Split off Williams Shuffle games to their own driver (alcat_l7, arist_l1, bstrk_l1, gmine_l2, kingt_l1, omni_l1, pomp_l1, shfin_l1, szone_l2, szone_l5, taurs_l1, tdawg_l1, topaz_l1, tstrk_l1, tts_l1 and tts_l2)
. Fixed Alley Cats (Shuffle) (L-7) layout
- Royal Mahjong: Fixed clone Royal Mahjong (Falcon bootleg, v1.01) crashes with Exception (ACCESS VIOLATION while attempting to read memory at 0000000000007f1c) (ID 08175).
- Samurai: Fixed palette banking (wrong colors on title sequence and player select screens) (ID 08173)
- Slip Stream: Third DIP switch freezes game (undocumented feature?) (ID 08164)
- Sonic Blast Man: DIP switch corrections (ID 08160)
- Fixed rom names in crshrace.cpp, exidy.cpp, gaelco.cpp, galaxian.cpp, tail2nos.cpp and toaplan1.cpp
- Dipswitch fixes in dkong.cpp, galaxian.cpp, jeutel.cpp, ksys573.cpp, looping.cpp, naomi.cpp, nemesis.cpp, segag80v.cpp, segas32.cpp, sleic.cpp, taito_b.cpp and wms_shuffle.cpp
- Description changes of Animal Basket / Hustle Tamaire Kyousou (19 Jan 2005), Animal Basket / Hustle Tamaire Kyousou (24 Jan 2005), Big Karnak (ver. 1.0, checksum 1e38c94), Biomechanical Toy (ver. 1.0.1870, checksum ba682195), Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff), Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70), Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032), Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype), Diet Go Go (Euro v1.1 1992.09.26 v2), Fruit Cocktail 2 (090525 Lottery), Hexa President (YM2610 set), Hexa President (YMZ280B set), Last KM (ver 1.0.0275, checksum 13bff751, prototype), Maniac Square (ver 1.0, checksum b602, prototype), some naomi.cpp games, NASCAR Arcade (original), NASCAR Arcade (Rev A), Player's Edge (PK0756-PC011) Standard Draw Poker, Player's Edge (PK0756-PC084) Standard Draw Poker (El Cortez), Player's Edge Plus (KE0004) Keno (set 1), Player's Edge Plus (KE0017) Keno (set 1), Player's Edge Plus (PP0046) 10's or Better (International, set 1), Quiz Aa! Megami-sama ~Tatakau Tsubasa to Tomoni~ (Japan), Rod-Land (Japan bootleg with unencrypted program), SAM III Test Fixture, Squash (ver. 1.0, checksum 015aef61), Sushi Bar / Toretore! Sushi, Tetris (bootleg set 6, with UM3482) and Thunder Hoop (ver. 1, checksum 02a09f7d)
- Renamed (aerofgts) to (aerofgtst), (dietgoe) to (dietgoea), (dietgo) to (dietgoe), (fruitstb) to (fruitstba), (goldhexa) to (hexaprsz), (hexapres) to (hexaprs), (pepk0756c) to (pepk0756d), (pepk0756b) to (pepk0756c), (pepk0756a) to (pepk0756b), (pepk0756) to (pepk0756a), (pepp0046b) to (pepp0046c), (pepp0516b) to (pepp0516c), (pexmp017b) to (pexmp017a), (st_game) to (st_sam) and (tail2nos) to (tail2nosa)
- MAME
. VIDEO RENDERING SYSTEM
. Render-related cleanup: Undo inclusion of screen.h within render.h and update many source files that were stealth-including the former. Moved texture_format enum to emu\rendertypes.h. Make a few methods static (emu\rendlay.h). Use C++11-style iteration for render targets (ui\info.cpp).
. Improved scale factor selection. Fixes aspect related issues, undesired overscan, etc. (GitHub #8209, GitHub #8387 and MT08110) (emu\render.cpp and osd\windows\window.cpp). Fixes -autostretchxy causing cropping in some vertical games (dkong, pacman and 1942) (ID 08110).
. Correctly adjust window size based on the computed visible area for different stretching cases (sdl\window.cpp and windows\window.cpp).
. Reset "last time" measurements when loading a state (emu\video.cpp)
. API cleanup + minor related OSD render cleanups (emu\render.cpp, rendutil.cpp, render\drawd3d.cpp and drawogl.cpp)
. UI: Sort directory selection menu items. Fixes browsing folders are sorted by date (ID 08167). Also fixed selecting (not moving up more than one level). Removed a vestigial member function from the file selection menu (ui\dirmenu.cpp and ui\filesel.cpp).
. Moved filesystem library into separate namespace and use shorter uX type names there
. Future-proofing by using correct #include for SOFTWARE_LIST device
. List MSYS2 packages required to build PDF documentation on Windows now that TeX Live is available (docs\source\initialsetup\compilingmame.rst). Added PDF documentation to dist.mak.
. Used finder for memory banks (usgames.cpp, audio\nichisnd.cpp and audio\rax.cpp)
- VGM player: Added 25 new entries, 17 updated entries and one name change (hash\vgmplay.xml).
- Compiling: Include $ERRNO_CODES in Emscripten build to fix error loading software in Emularity loader - see issue emscripten-core/emscripten#10061 (scripts\genie.lua)
- Debugger: Fixed size prefix in find command (debug\debugcmd.cpp)





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