> >> User will probably need to play game with .238 version of MAME until the specific > >> supposed protection chip can be figured out. Going by your post The End issue is > >> probably still there, but fortunately not present during > >> the user’s gameplay. > > > Thanks Greg > > > User is happy now.. > > I stumbled into my “customer service” mode from my prior work days. I blame > Thanksgiving for that. > > Keep in mind with holding onto specific MAME versions since all it might take is > another future > Galaxian.cpp refactoring update to possibly mess up gameplay of The End. The > specific chip(s) on pcbs of The End have yet to be determined of how they work such > as if used for hardware protection etc.
I'm wondering if it's just not save-state friendly, or if F3 resets break the protection state. I'm a bit surprised to hear it's working fine because this was still on my list of 'games that need fixing / are badly emulated' as it didn't seem to work properly for me after testing the fix when it went in.