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Re: Contradiction in Mame?
10/18/21 09:59 PM
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> Also, why it's in MAME is the same reason why fast forward (not to be confused with > speed hacks or fast-load hacks, as per Vas Crabb's post) is in virtually every other > emulator. > > It's better than waiting forever to get to the part you need to be, and to skip > annoyingly-long loading times (especially with tape-based games e.g. DECO Cassette, > Commodore 64, ZX Spectrum etc.), power-on self-tests (including RAM/ROM tests which > Konami games are notorious for, or the tile cycling that Pac-Man era games tend to > do), and/or unskippable cutscenes like countless PlayStation games do (also, > "PlayStation" and "annoyingly-long loading times" are virtually synonymous), all of > which are extremely useful to fast forward through when testing something that isn't > possible to access in-game in the first few minutes of normal-speed gameplay.
Also, for skipping over the stripping scenes in Mahjong Hyper Reaction so I can get back to playing mahjong.
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