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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: Loading Custom CPS3 Roms
10/07/21 11:47 PM


> Dope
> Now my question is what about the source would i edit to allow me to do this? I've
> looked through the source and am unsure what i would need to edit

You haven't quite clearly defined what it is you want to do.

There's a comment in the driver file along the lines of:


Code:


/* individual configs for each machine, depending on the SIMMs installed */



Below that, then based on the relevant names for each machine, it should be relatively straightforward to infer the SIMM configuration for each indivudal game. Make whatever game it is you're hacking resemble the SIMM layout for whatever game it is you want it to be like, and that should get you most of the way there.

It's probably a safe bet that you're targeting your ROM hack at a "no-CD" hack of the game in order to make it easier, in which case you'll want your hack to mimic the no-CD-hack ROM layouts found starting around line 2890 of cps3.cpp. The whole thing more or less amounts to code LEGO, so as long as you take a few minutes to observe how it all hooks together, it should be relatively easy.







Entire thread
Subject Posted by Posted on
* Loading Custom CPS3 Roms Yoshin222 10/06/21 09:42 PM
. * Re: Loading Custom CPS3 Roms MooglyGuy  10/07/21 08:25 AM
. * Re: Loading Custom CPS3 Roms Yoshin222  10/07/21 09:11 PM
. * Re: Loading Custom CPS3 Roms RobbbertModerator  10/07/21 09:33 PM
. * Re: Loading Custom CPS3 Roms Yoshin222  10/07/21 11:05 PM
. * Re: Loading Custom CPS3 Roms MooglyGuy  10/07/21 11:47 PM

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