> It's equal parts a test, and a reaction. > > First, it's a test to see if people can be cool like Fonzie. > > Second, it's a reaction to the fact that when Danger Express was first added due to a > complete miscommunication, the guy who originally dumped Danger Express pretty much: > - Flipped out > - Attributed malice where there was none > - Made a bunch of blustery threats about how he'd never post another prototype (not > that, as far as I know, he'd posted any others) unless it was removed > - Never posted any other prototypes regardless, despite the MAME team capitulating > and removing it for all of these years. > > That's generally not how a two-way relationship works, where you say "I won't ever do > X unless you do Y," then never do X anyway, because it makes the other party entirely > rethink whether there's any value to having done Y in the first place. As an external > contributor nowadays, I'm noticing a mentality shift across at least some of the > developers, where they're tired of MAME and its team members being used as tools for > collectors and bootleggers to play these little ego games. There's no shortage of > collectors who mistakenly treat the preservation of history like some kind of power > trip, and after so many decades of putting up with it, I suspect at least a few > people are pretty much done capitulating.
Well, I hope who ever owned it and let it get out at least knows that folks are thankful for it being out - regardless of it's release being a mistake or not.
Everyone needs more early 90's digitized Atari crap in their life
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