>> What does the "Hi-Res pixels blurring (TV effect)" option in snes.cpp intended to do >> when enabled? Asking for a friend. > > >> static INPUT_PORTS_START( snes ) >> // input devices go through slot options >> PORT_START("OPTIONS") >> PORT_CONFNAME( 0x01, 0x00, "Hi-Res pixels blurring (TV effect)") >> PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) >> PORT_CONFSETTING( 0x01, DEF_STR( On ) ) >> ...
>Move along - nothing to see here.
Someone decided to peek behind MAMEdev crew's construction curtain work zone area and is gonna get goosed https://youtu.be/dlDyoNv3v-g?t=999 for doing that.
"That woman. She's taking down my wide fronts. Mrs. Slocumb. I demand you take down your underwear immediately." -
>Seriously, though, I suspect it is a relic of another time and code (or its intent) no >longer functions. This was before MAME had any type of ability to have HLSL/GLSL/etc >effects and would appear to be driver specific and currently non-functional. Might be >time to rip it out.
I am guessing leftover stuff from the bygone era when MESS was MESS and MAME was MAME.