> What does the "Hi-Res pixels blurring (TV effect)" option in snes.cpp intended to do > when enabled? Asking for a friend. > > > static INPUT_PORTS_START( snes ) > // input devices go through slot options > PORT_START("OPTIONS") > PORT_CONFNAME( 0x01, 0x00, "Hi-Res pixels blurring (TV effect)") > PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) > PORT_CONFSETTING( 0x01, DEF_STR( On ) ) > ...
Move along - nothing to see here. Seriously, though, I suspect it is a relic of another time and code (or its intent) no longer functions. This was before MAME had any type of ability to have HLSL/GLSL/etc effects and would appear to be driver specific and currently non-functional. Might be time to rip it out.
|