> > Wow, you just ignored everything that a MAME DEV stated and posted this dumb shit > > anyway....that takes a special kind of stupid. > > Wow.... Obviously You did not read the link I posted. You jumped to conclusions. If > you would read what I posted, you would see that the MISTer FPGA has no problems with > the correct color. That is emulating on a HARDWARE level. If you got past that, and > made it to the bottom of the post, and compared it to what is in MAME you would see > that it looks like a bad rom. Compare the color in with the bad rom, and to what we > have in MAME. It really does not take a brain surgeon to see the connection. > > See what you think Dr. Dummy. > > https://forums.arcade-museum.com/threads/gorf-help-blue-color-problem.336108/
The comments in the MiSTer implementation say:
Code:
-- Patch Gorf background colour (looks more like real machine)
and
Code:
-- hardware injects 4 levels into Y line, thus increasing luminosity -- It can also clamp Y line to GND, thus blacking it out -- this is not so easy to do in RGB land, so use custom colours to look more like real hardware
And then they have just typed in specific RGB colors that they wanted.
It's not a case of "it's fpga which means it's hardware which means it's correct".