Mr. Do |
MAME Art Editor
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Reged: 09/21/03
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Posts: 4876
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Loc: California
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Re: Stuck
11/24/20 08:09 PM
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> Anybody know what input tag/mask I use for the Donkey Kong (dkong) joystick? I've > tried P1, P2, IN0, IN1, IN2, DSW0, DSW2 and everything else referenced in the driver > with no luck. The method used in the new ddragon file worked great for Pac Man and > all of its variants, but here it doesn't work. It'd be great to know where I can look > for this info for other games.
https://github.com/mamedev/mame/blob/563...dkong.cpp#L1051
So we have to reference dkong_in0_4 for the joystick and the one button, so the inputport should be IN0
https://github.com/mamedev/mame/blob/563.../dkong.cpp#L948
And we have to reference dkong_in2 for the start buttons and coin, so the inputport should be IN2
https://github.com/mamedev/mame/blob/563.../dkong.cpp#L996
Unable to test at the moment, but those should be correct for dkong.
RELAX and just have fun. Remember, it's all about the games.
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