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Re: MAME Opinions
11/02/20 11:17 AM
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> The last time there were a number of devs involved in one item had to have been back > in 2013. Maybe 4 or 5 with contributor throwing in their area of knowledge in audio > hardware, while others in video hardware emulation did their thing, and iirc the > emulated cpu code maybe required some minimal updating in order to get Cool Riders > working. But this was a rare example and reason why number of contributors was it was > a unique one-of-a-kind hardware game unlike other Sega coinop games.
Do you seriously think people haven’t helped each other out in the last seven years? You remind me of the Mark Twain quote, “it is better to remain silent and be thought a fool than to talk and remove all doubt.”
edit: Let’s think of some obvious examples since then.
MooglyGuy got Uncle Phil’s Konami M2 in line with the current source, hap helped isolate a DRC crash, and I fixed the crash. Four people, right there.
The recent netlist work has involved Couriersud, Aaron, Colin Howell and this beta-tester guy. Again, four people.
Getting device type validation in and supporting -verifyroms and -romident for device ROMs was a real group effort, with work from OG, AJR, Osso and me.
Although you wouldn’t understand what’s involved or why it’s important, converting the machine configuration and address maps to idiomatic C++ was a bit group effort, with major contributions from me, OG, Osso, AJR and MooglyGuy. This has done a lot to improve productivity and make the codebase more approachable for new contributors.
You must have a pretty low opinion of us if you think the last time any of us worked together was over half a decade ago.
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