gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8611
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Loc: southern CA, US
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Re: MAME Opinions *edit*
11/02/20 09:09 AM
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>I said make a 'theme' basically get people to agree to work on sections for a few days..
Probably not practical or possible with examples already posted by others.
The last time there were probably larger number of devs involved in one item had to have been back in 2013. Maybe 4 or 5 (with Haze and Kale doing most, but I thought there were more names involved) with some throwing in their area of knowledge of the audio hardware, and others in video hardware emulation did their thing, and iirc maybe the emulated cpu code maybe required some minimal updating in order to get Cool Riders working. There is teamwork on various items. It seemed that Cool Riders was a rare example where more were involved iirc since the game was a unique one-of-a-kind hardware game unlike other Sega coinop games. Impressive work within a couple weeks of a game with no real visible output to finally showing a game screen of what game looks like.
-- Archive for February, 2013
https://mamedev.emulab.it/haze/2013/02/
February 19, 2013 https://mamedev.emulab.it/haze/2013/02/19/still-too-cool-for-mamedev/
Cool Riders by Sega
https://www.mamedev.org/releases/whatsnew_0149.txt
0.148u2 --
New games added or promoted from NOT_WORKING status --
Cool Riders [David Haywood, Angelo Salese]
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>but you have to understand your audience is going to be smaller?
The audience numbers was getting smaller after various popular systems such as CPS-2, CPS-3, Sega 16, 18, 32 games were emulated over the years. It wasn't surprising the number of followers would move on since their popular games had been emulated to their liking. Hard to say if that is beneficial or not when thinking what the years from 2000 to 2006 were like when the repetitive CPS-2 or CPS-3 questions continuously appeared on various forums.
Edited by gregf (11/02/20 01:24 PM)
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