gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8601
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Loc: southern CA, US
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Re: MAME Opinions
10/30/20 10:52 AM
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>Lets go back at look at when it started to decline, shortly after mess and merging then all >the added electronic hardware. The number of downloads, the number of posts etc, this was >easy to see as when people brought up their opinions of all this added electronics on the >boards they were quickly torn down by some of the mame devs for their opinions and many >just gave up or left.
>Honestly mame should have stayed the original course and let another emulator do the > floppies, etc. I seen no laws stated that forbid dev members from either starting new or >working on other emulators outside of mame. But as an old timer to me mame has become > bloat ware,
imo When Central Point software PCTools 4.3x version went from a single floppy diskette program (1989) to version 5.0 which was beginning of being a bloatware package in which user had to install 5 to 10 diskettes onto hard disk in order to get PC Tools running, that decision was a mistake. I was a dedicated fan of PCTools myself. If the company had added an improved version of PCTools that can run on a single diskette like previous versions, but diskette would be on a single diskette of 5.25 HD diskette and 3.5 720k or 1.44M AND also include the other diskettes that would be installed on a hard drive, I could see users still satisfied with PCTools as their program. Instead, Central Point wound up losing customers.
As for MAME going 'bloatware' it is like what late Georgia house member John L. Lewis stated "Make trouble, but make it good trouble." MAME's so called 'bloatware' is making "good trouble". MAME and MESS needed to merge at some point to tackle oddball hardware combinations that coinop and non-coinop products would consist of. It was bound to happen in which the two projects would merge. It was only a matter of time.
If going back to 2009 when Micko was in charge, it made sense to incorporate the MESS source code into MAME source since that made it easier to work on coinop games that made use of computer components such as Filetto and many other coinop games that use computer components such as the Magnet hardware that was marketed in Spain for coinop arcade games.
Merging MESS into MAME also made it possible for Italian Model Racing brand prototype games that were still on diskettes (not yet designed on a pcb) to be imaged and eventually supported and working in MAME even though some are not fully playable because they were incomplete designed games in initial development stage.
There are still some coinop games that use 8 track tape media and those might require some extra work in the future in which both source code both MAME and MESS are needed in order to emulate the game such as Kee Games Quiz Show.
>In reality I hate seeing this, Many times if it weren't for gregf (bless his heart) there >wouldn't be anything posted for a long time. Because I remember when to many people > mameworld was the place to hang out and the numerous posts...
The good old days of when Smit would go on a rage about something, or Fazeo and ArcadeEd would bash jop about GameCube, and the classic Photoshop wars including the infamous 'Dancing Fazeo' (that was funny when it was first released), Smit calling Fever squirrely, and Pi posting abstract posts for fun, and Elgo with snarky post comments, and Eldio with his observation posts, and Roc, and KC, and twisty, and lastly Orc....in which hopefully he returns and kicks someone for the heck of it. Probably me since I like electronic drums and also Casio RZ-1 drum machine (emulated in MAME) ....which btw....is actually worthwhile messing around with in case a user understands how it works.
Casio RZ-1 isn't a game, but since it is almost fully emulated (but still in working shape) it can produce some 'beats'.
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