>Putting much less or no effort at all on an Android port (which is a huge O.S. nowadays and >cannot be ignored anymore)
That trying to run Bazooka?...good luck.
>and also in numerous arcade drivers/consoles that still have bugs to work on or >protections to be unveiled is not good at all and won't help the situation to get any > better. On the other hand, recent netlist improvements and growing decapping projects are >very positive movements!
Granted that it may be a bummer with only rom or prom files dumped and game [or whatever item] not fully working in a skeleton file, but I will take that compared to not having any roms dumped whatsoever. That was my concern for non-cpu videogames that use roms. I am thankful many have been dumped [still plenty yet to be found and roms dumped] even though not yet playable.
>For the most part, I understand that emulator users nowadays only want to PLAY games, >they do not care that much about preservation of old obscure things they never knew >existed to begin with.
It made sense when Micko [or whoever made the decision] had included MESS source code into MAME source code because that meant it was easier to be able to work in MAME on emulating coinop games that actually did and made use of computer components. Eventually it was probably going to be either MAME taking over MESS or other way around since many of the coinop stuff used computers or console systems. It's too bad that probably most of todays gamerz are probably unable to connect the two dots and why MAME is involved in non-coinop and coinop.
When something like the Fairlight synthesizer full working emulation is maybe around the corner...more likely next year, there is no way a gamer can pooh pooh with that MAME emulation of that keyboard system even though the system might not be state of the art like it used to be back then. Heck....if I had a newer computer, I'd probably be running Casio RZ-1 drum machine emulation in MAME and creating some groove beats just as much as playing Frogs or Sega's Carnival.