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PoorKenny
MAME Fan
Reged: 09/04/12
Posts: 38
Loc: Wisconsin, USA
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Re: Work continues on Visual Pinball in Unity
10/15/20 12:37 AM


> > They're still planning on using some variant of PinMAME and there was some pushback
> > when I asked if they were interested in syncing up to our latest version of MAME.
> See
> > the interchange here:
>
> I haven't looked at the exchange because I'm not particularly interested in the
> exchange, because it's most likely just a re-tread of already well-worn ground. Care
> to give us the highlights?

There are only two posts about it at this point:

https://www.vpforums.org/index.php?s=df3...=27#entry460005

@toxie would be the better person to respond to this, but afaik "our" PinMAME also has a ton of fixes and features the original MAME branch doesn't have. What I'm not sure is whether porting "our" changes back to MAME would equal re-writing everything from scratch, or just the changes, or something in-between. It has been forked a long time ago and it's a significant amount of work, that's for sure.

https://www.vpforums.org/index.php?s=df3...=27#entry460010

I do not think any significant work has been done in M.A.M.E for mechanical devices, aside from adding them.

PinMAME on the other hand has moved on from that, advancing in those aspects, while M.A.M.E advanced other things more suited to it.

You can boot some of these table roms in mame, some it has no clue about, and many simply give a red screen saying i dont work.
but ones i played with did not exactly work well, audio being one of the things that did not work well, displaying properly would be another.

A number of the high volume distortions/noise in audio seen in pinMame appear to actually be authentic, documented in the real physical machines.
That, for me at least, is easily rectified by not maxing the gain in the ROM and just giving it more wattage at the amp

What advantage would be gained from trying to bring the 2 back into a single emulator?
And then trying to keep them that way







Entire thread
Subject Posted by Posted on
* Work continues on Visual Pinball in Unity John IV 10/14/20 07:30 PM
. * Re: Work continues on Visual Pinball in Unity MooglyGuy  10/14/20 11:52 PM
. * Re: Work continues on Visual Pinball in Unity John IV  10/15/20 01:43 AM
. * Re: Work continues on Visual Pinball in Unity PoorKenny  10/15/20 12:37 AM

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