> Re: the screen shot... I thought they phased out the bezels/marquees/panels options? > Or is this something you have to code in the lay file now?
The old hard-coded designations of bezel, backdrop, etc. are now gone. Everything is now a reference to an Element or a Group (I hope I'm not over-simplifying that). For an Element to have the similar properties of what was a backdrop, we need to add a blend mode of Add; to be similar to an overlay, we need to add a blend mode of Multiply.
From there, you can create a Collection in the View section, and then you can turn on/off a Collection within the View. This is more flexible than the old way, because now you can specifically define which layers you want to be able to be turned on/off.
And you only add in a Collection if it's required... if for example, a View just has a bezel and nothing else, then there is no need for the Collection (because that's the same as just running the game with no artwork).
For me, it was only confusing the first few minutes of getting used to it, just because I've been doing it the same way for 14 years. Once I updated just a couple files, though... piece of cake... I already love it.
See attached for the setup used for the screenshot.
RELAX and just have fun. Remember, it's all about the games.
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