gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8615
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Loc: southern CA, US
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Re: will Stern's "The End" get fixed someday?
09/05/20 03:10 PM
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>Sadly I'm getting used to the idea that I would never play this game as there are no >classic Arcade halls in my country and now I understand that there's a slim chance to ever >see a properly emulated ROM for this one.
There have been far worse case scenarios in the past that eventually get resolved/fixed such past examples would be Taito C-chips being handled to get data extracted so some Taito games eventually become playable. Same with Gaelco games with mcu that Morten (unfortunately now gone) was able to work on and get those games rescued and playable.
Robbie's (Roberto Fresca) post is the simplest start in order to try and get the game properly preserved. It will take time, but a pcb should be available for purchase if really wanting to see the game eventually be playable.
Maybe someone already has a pcb of the game, but some effort (on user's side) would be needed to get things started from the user's end in order to get any possible progress underway.
Fortunately the hardware is scramble hardware ....so it might be possible to find a pcb with this hardware compared to say a 1970s era Sega non-cpu video game that is not a Sega Monaco GP pcb.
Make sure the pcb is a Konami brand pcb that is either Konami's version or if it has Stern's version. Avoid the bootleg pcbs. There should be a pcb photo of non-bootleg Konami pcb on line for reference in case of wanting to get a Konami pcb.
-- https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp
// The End/Scramble based hardware
GAME( 1980, theend, "Konami", "The End", MACHINE_SUPPORTS_SAVE ) GAME( 1980, theends, "Konami (Stern Electronics license)", "The End (Stern Electronics)", MACHINE_SUPPORTS_SAVE ) GAME( 1981, theendss, "bootleg (Sonic)", "The End (SegaSA / Sonic)", MACHINE_SUPPORTS_SAVE ) GAME( 1981, takeoff, "bootleg (Sidam)", "Take Off (bootleg of The End)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) // colors likely need bitswap -
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