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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8601
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Re: 1980 Sega Samurai video of cabinet and gameplay
08/10/20 07:57 AM



>I’m confused. Your saying the interior art and sounds are different from what you played
> here in the states? I assume the game itself though is the same?

The 'unfunny' bit and it was a stretch itself was meant to be was when first discovering MAME and the fact that coinop games that I enjoyed and remembered such as Sega Carnival and Gremlin's Frogs were emulated. It was a stunning surprise to me back then when first discovering MAME and downloading a couple of roms from JoseQ's Emuviews web site. So sometime back in April or May 2000, I was completely stunned that I was able to play Frogs or Carnival as they were back then about 20 years earlier.

The letdown was then discovering of why audio was either not emulated or using external audio files or the artwork backdrops used for a game like Frogs was not supported back then in 2000. There was some preliminary artwork, but not the amount that users can see these days. The Frogs gameplay didn't make sense back then to users in 2000, but at that time the more important stuff was Atari System 1 and System 2 being emulated. And then all of those repetitive "When will CPS-2 be emulated posts?" all over all of the emulation web sites forums back then in 2000......'the good old days'.

I wasn't expecting MAME to be an 'everybody contributes no matter what' type project when I first discovered MAME. I wasn't expecting Nicola Salmoria to have this sneaky plan of 'you want to see improvements in MAME, but it might require lots of your time to be spent as well'. Sneaky plot by Nicola back then.


Anyway, I was using the Sega Samurai comparison along with Gremlin's Frogs to point out that Frogs gameplay didn't make sense until artwork backdrop piece was supported and the external audio files as well. It was a while before both artwork and external audio sample files came along for Frogs.

Since Sega Samurai artwork is not yet supported or neither with the analog audio, maybe the Samurai gameplay might not make as much sense. Without the artwork or analog audio being supported, the gameplay might be missing elements of why the game could be interesting to play.


I attempted the unfunny bit with German pilot when he was angry with Ned Nederlander about the 'trick photography'.


>Sadly the Fire One video is a bust.

That's a bummer. I am certain I never saw that game in person when at arcades back in the 1970s and 1980s.







Entire thread
Subject Posted by Posted on
* 1980 Sega Samurai video of cabinet and gameplay TrevEB 08/10/20 03:30 AM
. * Re: 1980 Sega Samurai video of cabinet and gameplay *edit* gregf  08/10/20 04:29 AM
. * Re: 1980 Sega Samurai video of cabinet and gameplay TrevEB  08/10/20 07:22 AM
. * Re: 1980 Sega Samurai video of cabinet and gameplay gregf  08/10/20 07:57 AM
. * Re: 1980 Sega Samurai video of cabinet and gameplay MooglyGuy  08/10/20 07:48 AM
. * Re: 1980 Sega Samurai video of cabinet and gameplay gregf  08/10/20 08:05 AM
. * Re: 1980 Sega Samurai video of cabinet and gameplay TrevEB  08/10/20 04:14 PM
. * netlist audio goodness there gregf  08/10/20 10:14 PM
. * netlist audio goodness here MooglyGuy  08/11/20 05:51 AM
. * Re: netlist audio goodness here gregf  08/11/20 07:36 AM
. * Re: netlist audio goodness here AJR Hacker  08/12/20 04:56 AM
. * Re: netlist audio goodness here gregf  08/12/20 07:59 AM
. * Since you mention Destroyer... MooglyGuy  08/11/20 08:59 PM
. * Re: Since you mention Destroyer... TrevEB  08/12/20 07:11 AM
. * Re: Since you mention Destroyer... gregf  08/12/20 08:10 AM
. * Re: Since you mention Destroyer... Antny  08/12/20 01:57 AM

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