>> Can the current state of the net-list code support video also or is that a totally >> different animal?
>Yes, and that is how MAME currently handles a few games, like Pong and Breakout, which are >implemented entirely in TTL logic without a CPU. It's probably the only way to accurately >emulate such games. Video is a lot harder, as you might imagine, because the circuits must >work much faster. I don't really know the details of how MAME handles such netlists, only >that they use the same system.
Interesting odd case example is back in Oct. 2016 when a computer system was being worked on. The computer system uses a cpu while the video board required components to be added in order to support video. Moogly eventually worked on Atari Stunt Cycle a bit later in 2016. Some of the Hazeltine 1500 components work eventually made its way to netlist section as source code shows.