gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8615
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Loc: southern CA, US
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Re: pac clones
05/19/20 12:34 PM
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>Towards the end of the book, he mentions some alternate versions: >New PUC-ONE: doesn't exist in MAME, but seems like newpuckx from his description (it >shows "New Puck - X" when you insert a coin, so it's definitely not the same, but seems >identical otherwise). I definitely played this one at some point, because there are blank >mazes in the book to add your own patterns, and I drew one in. >Mazeman: doesn't exist in MAME, but the maze seems like it matches newpuc2.
>I realize this is 40 years ago (holy jeebus),
That was my thought when couriersud introduced actual pong emulation in late spring 2012 in MAME. "almost 40 years approaching..."
> and ROM hacks were a dime-a-dozen back then >to try and entice people to keep playing, but do these ROMs still exist? Are they just >graphics hacks and were deemed not significantly different enough to warrant inclusion?
>I saw HBMAME has mazeman, but it seems like someone trying to recreate it, as it doesn't > match the description.
>Thanks for any info!
Maybe dwidel might be the person that knows about details of Mazeman He would be best possible person about this imo.
>EDIT: I see this has been mentioned before.
Good find of that old thread.
btw: Does this look familiar? ;-)
-- src/mame/machine/nl_dpatrol.cpp
// license:BSD-3-Clause // copyright-holders:Ryan Holtz
Netlist (dpatrol) included from pse.cpp
--
Granted things are still a ways to go for PSE brand games, but hardware documentation and skeleton drivers are a promising start.
Schematics for both Desert Patrol and PSE Bazooka are now online. couriersud also did an update for how proms and roms are treated in netlist operation. And with additional prom hardware support for games that use a particular prom model, maybe some future images of other non-cpu games may eventually happen.
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