Personally, I like the crisp scanlines option myself. But using the scanlines function didn't get me there. You can get it looking close with that, but it never looked quite right and I had to tweak it for each individual game (some games need wider lines, etc.). I found that I got what I wanted using only the shadow mask function (with the attached 2-pixel mask) and disabling scanlines. This also addressed the problem of having to change it when going between fullscreen and windowed modes. This gives you a baseline of 1-pixel lines (the minimum) which you can easily increase. Thus:
shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 (increase if you want darker lines) shadow_mask_texture scanlines1_2.png (rotate this file if you want to use it for a horizontal monitor) shadow_mask_x_count 2 (increase for wider lines if you're using a vertical monitor) shadow_mask_y_count 2 (increase for taller lines if you're using a horizontal monitor) shadow_mask_usize 1.0 shadow_mask_vsize 1.0 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0
scanline_alpha 0.0
There are still a handful of games I had to increase the x/y counts to 3 on, but this generally worked and I didn't have to spend all day fucking around with scanline settings.
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I have officially retired from sucking at everything I do. Life is much easier now.
My MAME/MESS artwork files: https://drive.google.com/open?id=1ABxeKgNIrKlIsyck7dx4V241NFQDWAF4
Related screen shots: https://drive.google.com/open?id=1U5IbvbVzYW97PuOOQuocvZFE_YJz7WIn
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